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ObjState Member List
This is the complete list of members for
ObjState
, including all inherited members.
as
()
PropertyClass
inline
copy
(uint32_t a1)=0
PropertyClass
pure virtual
getAllowedActions
()
ObjState
inline
getAnimations
()
ObjState
inline
getAutoState
()
ObjState
inline
getAutoTransition
()
ObjState
inline
getBlockedStates
()
ObjState
inline
getBlockMoveControl
()
ObjState
inline
getBlockMovement
()
ObjState
inline
getCheckProximity
()
ObjState
inline
getClassName
()=0
PropertyClass
pure virtual
getDisallowedActions
()
ObjState
inline
getFallbackPrevious
()
ObjState
inline
getForcedStates
()
ObjState
inline
getHaltMovement
()
ObjState
inline
getMuteMusic
()
ObjState
inline
getParticles
()
ObjState
inline
getPostStateEvents
()
ObjState
inline
getPrivateState
()
ObjState
inline
getPropertyList
()=0
PropertyClass
pure virtual
getProximityOverride
()
ObjState
inline
getReinteract
()
ObjState
inline
getShowDebug
()
ObjState
inline
getSounds
()
ObjState
inline
getStateName
()
ObjState
inline
getStateType
()
ObjState
inline
getTransitions
()
ObjState
inline
getTransitionTime
()
ObjState
inline
onCreated
()=0
PropertyClass
pure virtual
onFinalizeLoad
()=0
PropertyClass
pure virtual
onPostLoad
()=0
PropertyClass
pure virtual
serialize
(void *a2, uint32_t a3)=0
PropertyClass
pure virtual
setAllowedActions
(List< std::string > val)
ObjState
inline
setAnimations
(List< StateAssetInfo * > *val)
ObjState
inline
setAutoState
(std::string val)
ObjState
inline
setAutoTransition
(bool val)
ObjState
inline
setBlockedStates
(List< std::string > val)
ObjState
inline
setBlockMoveControl
(bool val)
ObjState
inline
setBlockMovement
(bool val)
ObjState
inline
setCheckProximity
(bool val)
ObjState
inline
setDisallowedActions
(List< std::string > val)
ObjState
inline
setFallbackPrevious
(bool val)
ObjState
inline
setForcedStates
(List< ForcedStateInfo * > *val)
ObjState
inline
setHaltMovement
(bool val)
ObjState
inline
setMuteMusic
(bool val)
ObjState
inline
setParticles
(List< StateAssetInfo * > *val)
ObjState
inline
setPostStateEvents
(bool val)
ObjState
inline
setPrivateState
(bool val)
ObjState
inline
setProximityOverride
(float val)
ObjState
inline
setReinteract
(bool val)
ObjState
inline
setShowDebug
(bool val)
ObjState
inline
setSounds
(List< StateAssetInfo * > *val)
ObjState
inline
setStateName
(std::string val)
ObjState
inline
setStateType
(std::string val)
ObjState
inline
setTransitions
(List< ObjStateTransition * > *val)
ObjState
inline
setTransitionTime
(float val)
ObjState
inline
shouldNotSerialize
()=0
PropertyClass
pure virtual
Generated by
1.11.0