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ActorDialogEntry.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/RequirementList.h>
5
7public:
8 SharedPointer<RequirementList> * getRequirements() { // Property Generated Getter
9 return reinterpret_cast<SharedPointer<RequirementList> *>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setRequirements(SharedPointer<RequirementList> * val) { // Property Generated Setter
13 *reinterpret_cast<SharedPointer<RequirementList> **>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 std::string getDialog() { // Property Generated Getter
17 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x58);
18 }
19
20 void setDialog(std::string val) { // Property Generated Setter
21 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
22 }
23
24 std::string getPicture() { // Property Generated Getter
25 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78);
26 }
27
28 void setPicture(std::string val) { // Property Generated Setter
29 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
30 }
31
32 std::string getSoundFile() { // Property Generated Getter
33 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98);
34 }
35
36 void setSoundFile(std::string val) { // Property Generated Setter
37 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
38 }
39
40 std::string getAction() { // Property Generated Getter
41 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
42 }
43
44 void setAction(std::string val) { // Property Generated Setter
45 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
46 }
47
48 std::string getDialogEvent() { // Property Generated Getter
49 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD8);
50 }
51
52 void setDialogEvent(std::string val) { // Property Generated Setter
53 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD8) = val;
54 }
55
56 unsigned int getActorTemplateID() { // Property Generated Getter
57 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xF8);
58 }
59
60 void setActorTemplateID(unsigned int val) { // Property Generated Setter
61 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xF8) = val;
62 }
63
64 std::string getCameraName() { // Property Generated Getter
65 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x100);
66 }
67
68 void setCameraName(std::string val) { // Property Generated Setter
69 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x100) = val;
70 }
71
72 float getInterpolationDuration() { // Property Generated Getter
73 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x138);
74 }
75
76 void setInterpolationDuration(float val) { // Property Generated Setter
77 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x138) = val;
78 }
79
80 float getCameraOffsetX() { // Property Generated Getter
81 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x120);
82 }
83
84 void setCameraOffsetX(float val) { // Property Generated Setter
85 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x120) = val;
86 }
87
88 float getCameraOffsetY() { // Property Generated Getter
89 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x124);
90 }
91
92 void setCameraOffsetY(float val) { // Property Generated Setter
93 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x124) = val;
94 }
95
96 float getCameraOffsetZ() { // Property Generated Getter
97 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x128);
98 }
99
100 void setCameraOffsetZ(float val) { // Property Generated Setter
101 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x128) = val;
102 }
103
104 float getPitch() { // Property Generated Getter
105 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x130);
106 }
107
108 void setPitch(float val) { // Property Generated Setter
109 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x130) = val;
110 }
111
112 float getYaw() { // Property Generated Getter
113 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x12C);
114 }
115
116 void setYaw(float val) { // Property Generated Setter
117 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x12C) = val;
118 }
119
120 float getRoll() { // Property Generated Getter
121 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x134);
122 }
123
124 void setRoll(float val) { // Property Generated Setter
125 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x134) = val;
126 }
127
128 std::string getCameraShakeType() { // Property Generated Getter
129 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x140);
130 }
131
132 void setCameraShakeType(std::string val) { // Property Generated Setter
133 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x140) = val;
134 }
135
136 float getCameraShakeDuration() { // Property Generated Getter
137 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x160);
138 }
139
140 void setCameraShakeDuration(float val) { // Property Generated Setter
141 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x160) = val;
142 }
143
144 float getCameraShakeAmplitude() { // Property Generated Getter
145 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x164);
146 }
147
148 void setCameraShakeAmplitude(float val) { // Property Generated Setter
149 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x164) = val;
150 }
151
152 bool getBypassCameraOnReview() { // Property Generated Getter
153 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x168);
154 }
155
156 void setBypassCameraOnReview(bool val) { // Property Generated Setter
157 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x168) = val;
158 }
159
160 std::string getCameraZoneName() { // Property Generated Getter
161 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x170);
162 }
163
164 void setCameraZoneName(std::string val) { // Property Generated Setter
165 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x170) = val;
166 }
167
168 float getDuration() { // Property Generated Getter
169 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x190);
170 }
171
172 void setDuration(float val) { // Property Generated Setter
173 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x190) = val;
174 }
175
176 float getDelay() { // Property Generated Getter
177 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x194);
178 }
179
180 void setDelay(float val) { // Property Generated Setter
181 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x194) = val;
182 }
183
184 int getCameraHidePlayers() { // Property Generated Getter
185 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x198);
186 }
187
188 void setCameraHidePlayers(int val) { // Property Generated Setter
189 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x198) = val;
190 }
191
192 gid getWalkAwayNpcTemplateID() { // Property Generated Getter
193 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x1A0);
194 }
195
196 void setWalkAwayNpcTemplateID(gid val) { // Property Generated Setter
197 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x1A0) = val;
198 }
199
200 float getWalkAwayExitDirectionInDegrees() { // Property Generated Getter
201 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1A8);
202 }
203
204 void setWalkAwayExitDirectionInDegrees(float val) { // Property Generated Setter
205 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1A8) = val;
206 }
207
208 float getWalkAwayFadeTime() { // Property Generated Getter
209 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1AC);
210 }
211
212 void setWalkAwayFadeTime(float val) { // Property Generated Setter
213 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x1AC) = val;
214 }
215
216 bool getWalkAwayUseCurrentFacing() { // Property Generated Getter
217 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x1B0);
218 }
219
220 void setWalkAwayUseCurrentFacing(bool val) { // Property Generated Setter
221 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x1B0) = val;
222 }
223
224 std::string getStandInPlayerTag() { // Property Generated Getter
225 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x1B8);
226 }
227
228 void setStandInPlayerTag(std::string val) { // Property Generated Setter
229 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x1B8) = val;
230 }
231
232 bool getFadeOutCamera() { // Property Generated Getter
233 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x1D8);
234 }
235
236 void setFadeOutCamera(bool val) { // Property Generated Setter
237 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x1D8) = val;
238 }
239
240 bool getSnapCameraToPlayerAtExit() { // Property Generated Getter
241 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x1D9);
242 }
243
244 void setSnapCameraToPlayerAtExit(bool val) { // Property Generated Setter
245 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x1D9) = val;
246 }
247
248 std::string getSecondaryCameraName() { // Property Generated Getter
249 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x1E0);
250 }
251
252 void setSecondaryCameraName(std::string val) { // Property Generated Setter
253 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x1E0) = val;
254 }
255
256 float getSecondaryInterpolationDuration() { // Property Generated Getter
257 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x200);
258 }
259
260 void setSecondaryInterpolationDuration(float val) { // Property Generated Setter
261 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x200) = val;
262 }
263
264 List<std::string> getNpcStandInList() { // Property Generated Getter
265 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x208);
266 }
267
268 void setNpcStandInList(List<std::string> val) { // Property Generated Setter
269 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x208) = val;
270 }
271
272 List<std::string> getDialogAnimationList() { // Property Generated Getter
273 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x218);
274 }
275
276 void setDialogAnimationList(List<std::string> val) { // Property Generated Setter
277 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x218) = val;
278 }
279
280 List<std::string> getDialogTurningList() { // Property Generated Getter
281 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x228);
282 }
283
284 void setDialogTurningList(List<std::string> val) { // Property Generated Setter
285 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x228) = val;
286 }
287
288 float getNpcYawOffsetInDegrees() { // Property Generated Getter
289 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x238);
290 }
291
292 void setNpcYawOffsetInDegrees(float val) { // Property Generated Setter
293 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x238) = val;
294 }
295
296 bool getAllowPlayerToMove() { // Property Generated Getter
297 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x23C);
298 }
299
300 void setAllowPlayerToMove(bool val) { // Property Generated Setter
301 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x23C) = val;
302 }
303
304 std::string getSoundEffectFile() { // Property Generated Getter
305 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x240);
306 }
307
308 void setSoundEffectFile(std::string val) { // Property Generated Setter
309 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x240) = val;
310 }
311
312 std::string getMusicFile() { // Property Generated Getter
313 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x260);
314 }
315
316 void setMusicFile(std::string val) { // Property Generated Setter
317 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x260) = val;
318 }
319
320 bool getNonStackableMusic() { // Property Generated Getter
321 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x280);
322 }
323
324 void setNonStackableMusic(bool val) { // Property Generated Setter
325 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x280) = val;
326 }
327
328 bool getNonRepeatableMusic() { // Property Generated Getter
329 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x281);
330 }
331
332 void setNonRepeatableMusic(bool val) { // Property Generated Setter
333 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x281) = val;
334 }
335
336 bool getPlayMusicAtSFXVolume() { // Property Generated Getter
337 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x282);
338 }
339
340 void setPlayMusicAtSFXVolume(bool val) { // Property Generated Setter
341 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x282) = val;
342 }
343
344 float getSoundEffectDelay() { // Property Generated Getter
345 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x284);
346 }
347
348 void setSoundEffectDelay(float val) { // Property Generated Setter
349 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x284) = val;
350 }
351
352 float getMusicDelay() { // Property Generated Getter
353 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x288);
354 }
355
356 void setMusicDelay(float val) { // Property Generated Setter
357 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x288) = val;
358 }
359
360 float getMusicFadeTime() { // Property Generated Getter
361 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x28C);
362 }
363
364 void setMusicFadeTime(float val) { // Property Generated Setter
365 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x28C) = val;
366 }
367
368 bool getDontReleaseCameraAtExit() { // Property Generated Getter
369 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x1DA);
370 }
371
372 void setDontReleaseCameraAtExit(bool val) { // Property Generated Setter
373 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x1DA) = val;
374 }
375
376 bool getDisableBackButton() { // Property Generated Getter
377 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x290);
378 }
379
380 void setDisableBackButton(bool val) { // Property Generated Setter
381 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x290) = val;
382 }
383
384 bool getEnableExitButton() { // Property Generated Getter
385 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x291);
386 }
387
388 void setEnableExitButton(bool val) { // Property Generated Setter
389 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x291) = val;
390 }
391
392 std::string getCameraFadeType() { // Property Generated Getter
393 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x298);
394 }
395
396 void setCameraFadeType(std::string val) { // Property Generated Setter
397 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x298) = val;
398 }
399
400 float getCameraFadeTime() { // Property Generated Getter
401 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x2B8);
402 }
403
404 void setCameraFadeTime(float val) { // Property Generated Setter
405 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x2B8) = val;
406 }
407
408 std::string getIdleAnimation() { // Property Generated Getter
409 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x2C0);
410 }
411
412 void setIdleAnimation(std::string val) { // Property Generated Setter
413 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x2C0) = val;
414 }
415
416 float getSpamTime() { // Property Generated Getter
417 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x2E0);
418 }
419
420 void setSpamTime(float val) { // Property Generated Setter
421 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x2E0) = val;
422 }
423
424 bool getPlaySoundIfSpamming() { // Property Generated Getter
425 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x2E4);
426 }
427
428 void setPlaySoundIfSpamming(bool val) { // Property Generated Setter
429 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x2E4) = val;
430 }
431
432 bool getPlayMusicIfSpamming() { // Property Generated Getter
433 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x2E5);
434 }
435
436 void setPlayMusicIfSpamming(bool val) { // Property Generated Setter
437 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x2E5) = val;
438 }
439
440 float getStopMusicFadeTime() { // Property Generated Getter
441 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x2E8);
442 }
443
444 void setStopMusicFadeTime(float val) { // Property Generated Setter
445 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x2E8) = val;
446 }
447
448 float getRestartMusicFadeTime() { // Property Generated Getter
449 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x2EC);
450 }
451
452 void setRestartMusicFadeTime(float val) { // Property Generated Setter
453 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x2EC) = val;
454 }
455
456 bool getMeetsRequirements() { // Property Generated Getter
457 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x2F0);
458 }
459
460 void setMeetsRequirements(bool val) { // Property Generated Setter
461 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x2F0) = val;
462 }
463
464 float getSecondaryCameraInitalDelay() { // Property Generated Getter
465 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x204);
466 }
467
468 void setSecondaryCameraInitalDelay(float val) { // Property Generated Setter
469 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x204) = val;
470 }
471
472 bool getDisplayButtonsOnTimedDialog() { // Property Generated Getter
473 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x2F1);
474 }
475
476 void setDisplayButtonsOnTimedDialog(bool val) { // Property Generated Setter
477 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x2F1) = val;
478 }
479
480};
Definition ActorDialogEntry.h:6
bool getPlayMusicIfSpamming()
Definition ActorDialogEntry.h:432
bool getBypassCameraOnReview()
Definition ActorDialogEntry.h:152
List< std::string > getDialogAnimationList()
Definition ActorDialogEntry.h:272
void setDisableBackButton(bool val)
Definition ActorDialogEntry.h:380
void setWalkAwayUseCurrentFacing(bool val)
Definition ActorDialogEntry.h:220
float getStopMusicFadeTime()
Definition ActorDialogEntry.h:440
float getSecondaryInterpolationDuration()
Definition ActorDialogEntry.h:256
void setIdleAnimation(std::string val)
Definition ActorDialogEntry.h:412
std::string getSecondaryCameraName()
Definition ActorDialogEntry.h:248
float getSpamTime()
Definition ActorDialogEntry.h:416
float getCameraShakeDuration()
Definition ActorDialogEntry.h:136
void setAction(std::string val)
Definition ActorDialogEntry.h:44
void setDuration(float val)
Definition ActorDialogEntry.h:172
void setDialogEvent(std::string val)
Definition ActorDialogEntry.h:52
void setNonStackableMusic(bool val)
Definition ActorDialogEntry.h:324
void setMusicDelay(float val)
Definition ActorDialogEntry.h:356
void setPlayMusicIfSpamming(bool val)
Definition ActorDialogEntry.h:436
bool getWalkAwayUseCurrentFacing()
Definition ActorDialogEntry.h:216
float getPitch()
Definition ActorDialogEntry.h:104
void setCameraShakeDuration(float val)
Definition ActorDialogEntry.h:140
std::string getMusicFile()
Definition ActorDialogEntry.h:312
std::string getCameraFadeType()
Definition ActorDialogEntry.h:392
void setSnapCameraToPlayerAtExit(bool val)
Definition ActorDialogEntry.h:244
bool getNonRepeatableMusic()
Definition ActorDialogEntry.h:328
gid getWalkAwayNpcTemplateID()
Definition ActorDialogEntry.h:192
void setPicture(std::string val)
Definition ActorDialogEntry.h:28
void setBypassCameraOnReview(bool val)
Definition ActorDialogEntry.h:156
void setSpamTime(float val)
Definition ActorDialogEntry.h:420
void setCameraShakeAmplitude(float val)
Definition ActorDialogEntry.h:148
std::string getDialog()
Definition ActorDialogEntry.h:16
bool getDontReleaseCameraAtExit()
Definition ActorDialogEntry.h:368
List< std::string > getDialogTurningList()
Definition ActorDialogEntry.h:280
float getNpcYawOffsetInDegrees()
Definition ActorDialogEntry.h:288
void setSoundEffectFile(std::string val)
Definition ActorDialogEntry.h:308
void setStopMusicFadeTime(float val)
Definition ActorDialogEntry.h:444
void setMeetsRequirements(bool val)
Definition ActorDialogEntry.h:460
void setEnableExitButton(bool val)
Definition ActorDialogEntry.h:388
void setPlayMusicAtSFXVolume(bool val)
Definition ActorDialogEntry.h:340
float getWalkAwayExitDirectionInDegrees()
Definition ActorDialogEntry.h:200
void setNonRepeatableMusic(bool val)
Definition ActorDialogEntry.h:332
void setWalkAwayFadeTime(float val)
Definition ActorDialogEntry.h:212
void setNpcStandInList(List< std::string > val)
Definition ActorDialogEntry.h:268
bool getSnapCameraToPlayerAtExit()
Definition ActorDialogEntry.h:240
std::string getCameraShakeType()
Definition ActorDialogEntry.h:128
void setCameraName(std::string val)
Definition ActorDialogEntry.h:68
void setInterpolationDuration(float val)
Definition ActorDialogEntry.h:76
void setDelay(float val)
Definition ActorDialogEntry.h:180
float getMusicFadeTime()
Definition ActorDialogEntry.h:360
void setPlaySoundIfSpamming(bool val)
Definition ActorDialogEntry.h:428
void setCameraOffsetX(float val)
Definition ActorDialogEntry.h:84
void setSecondaryInterpolationDuration(float val)
Definition ActorDialogEntry.h:260
void setDialogTurningList(List< std::string > val)
Definition ActorDialogEntry.h:284
SharedPointer< RequirementList > * getRequirements()
Definition ActorDialogEntry.h:8
int getCameraHidePlayers()
Definition ActorDialogEntry.h:184
float getCameraFadeTime()
Definition ActorDialogEntry.h:400
std::string getAction()
Definition ActorDialogEntry.h:40
void setSecondaryCameraInitalDelay(float val)
Definition ActorDialogEntry.h:468
void setYaw(float val)
Definition ActorDialogEntry.h:116
void setCameraFadeType(std::string val)
Definition ActorDialogEntry.h:396
float getSoundEffectDelay()
Definition ActorDialogEntry.h:344
float getRestartMusicFadeTime()
Definition ActorDialogEntry.h:448
bool getNonStackableMusic()
Definition ActorDialogEntry.h:320
unsigned int getActorTemplateID()
Definition ActorDialogEntry.h:56
void setSoundFile(std::string val)
Definition ActorDialogEntry.h:36
void setSoundEffectDelay(float val)
Definition ActorDialogEntry.h:348
float getYaw()
Definition ActorDialogEntry.h:112
void setMusicFile(std::string val)
Definition ActorDialogEntry.h:316
float getMusicDelay()
Definition ActorDialogEntry.h:352
float getDuration()
Definition ActorDialogEntry.h:168
std::string getCameraZoneName()
Definition ActorDialogEntry.h:160
void setFadeOutCamera(bool val)
Definition ActorDialogEntry.h:236
std::string getIdleAnimation()
Definition ActorDialogEntry.h:408
void setCameraZoneName(std::string val)
Definition ActorDialogEntry.h:164
float getDelay()
Definition ActorDialogEntry.h:176
float getWalkAwayFadeTime()
Definition ActorDialogEntry.h:208
bool getPlaySoundIfSpamming()
Definition ActorDialogEntry.h:424
void setRequirements(SharedPointer< RequirementList > *val)
Definition ActorDialogEntry.h:12
void setStandInPlayerTag(std::string val)
Definition ActorDialogEntry.h:228
List< std::string > getNpcStandInList()
Definition ActorDialogEntry.h:264
void setNpcYawOffsetInDegrees(float val)
Definition ActorDialogEntry.h:292
void setCameraShakeType(std::string val)
Definition ActorDialogEntry.h:132
float getInterpolationDuration()
Definition ActorDialogEntry.h:72
void setRoll(float val)
Definition ActorDialogEntry.h:124
void setAllowPlayerToMove(bool val)
Definition ActorDialogEntry.h:300
bool getFadeOutCamera()
Definition ActorDialogEntry.h:232
bool getDisableBackButton()
Definition ActorDialogEntry.h:376
void setCameraOffsetY(float val)
Definition ActorDialogEntry.h:92
bool getAllowPlayerToMove()
Definition ActorDialogEntry.h:296
float getRoll()
Definition ActorDialogEntry.h:120
bool getDisplayButtonsOnTimedDialog()
Definition ActorDialogEntry.h:472
void setPitch(float val)
Definition ActorDialogEntry.h:108
void setSecondaryCameraName(std::string val)
Definition ActorDialogEntry.h:252
void setDontReleaseCameraAtExit(bool val)
Definition ActorDialogEntry.h:372
void setCameraHidePlayers(int val)
Definition ActorDialogEntry.h:188
float getSecondaryCameraInitalDelay()
Definition ActorDialogEntry.h:464
std::string getSoundFile()
Definition ActorDialogEntry.h:32
void setActorTemplateID(unsigned int val)
Definition ActorDialogEntry.h:60
void setCameraOffsetZ(float val)
Definition ActorDialogEntry.h:100
bool getMeetsRequirements()
Definition ActorDialogEntry.h:456
void setMusicFadeTime(float val)
Definition ActorDialogEntry.h:364
float getCameraOffsetY()
Definition ActorDialogEntry.h:88
float getCameraOffsetX()
Definition ActorDialogEntry.h:80
std::string getPicture()
Definition ActorDialogEntry.h:24
float getCameraOffsetZ()
Definition ActorDialogEntry.h:96
std::string getCameraName()
Definition ActorDialogEntry.h:64
void setDialogAnimationList(List< std::string > val)
Definition ActorDialogEntry.h:276
void setCameraFadeTime(float val)
Definition ActorDialogEntry.h:404
std::string getSoundEffectFile()
Definition ActorDialogEntry.h:304
void setDialog(std::string val)
Definition ActorDialogEntry.h:20
bool getEnableExitButton()
Definition ActorDialogEntry.h:384
bool getPlayMusicAtSFXVolume()
Definition ActorDialogEntry.h:336
std::string getDialogEvent()
Definition ActorDialogEntry.h:48
void setRestartMusicFadeTime(float val)
Definition ActorDialogEntry.h:452
void setWalkAwayNpcTemplateID(gid val)
Definition ActorDialogEntry.h:196
float getCameraShakeAmplitude()
Definition ActorDialogEntry.h:144
void setDisplayButtonsOnTimedDialog(bool val)
Definition ActorDialogEntry.h:476
void setWalkAwayExitDirectionInDegrees(float val)
Definition ActorDialogEntry.h:204
std::string getStandInPlayerTag()
Definition ActorDialogEntry.h:224
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86