2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorDialogListBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return reinterpret_cast<List<ActorDialog*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<List<ActorDialog*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
Definition ActorDialogListBase.h:5
Definition ActorDialogList.h:6
List< ActorDialog * > * getDialogs()
Definition ActorDialogList.h:8
void setDialogs(List< ActorDialog * > *val)
Definition ActorDialogList.h:12