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AnimationSet.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
5class AnimationSet : public PropertyClass {
6public:
7 std::string getSetName() { // Property Generated Getter
8 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setSetName(std::string val) { // Property Generated Setter
12 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 List<AnimationPair*> * getPairs() { // Property Generated Getter
16 return reinterpret_cast<List<AnimationPair*> *>(reinterpret_cast<uintptr_t>(this) + 0x70);
17 }
18
19 void setPairs(List<AnimationPair*> * val) { // Property Generated Setter
20 *reinterpret_cast<List<AnimationPair*> **>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
21 }
22
23};
Definition AnimationSet.h:5
void setPairs(List< AnimationPair * > *val)
Definition AnimationSet.h:19
List< AnimationPair * > * getPairs()
Definition AnimationSet.h:15
void setSetName(std::string val)
Definition AnimationSet.h:11
std::string getSetName()
Definition AnimationSet.h:7
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86