Cyrus Mod Loader
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BaseEffectCinematicAction__kEffectRelative.h
1#pragma once
2enum BaseEffectCinematicAction__kEffectRelative {
3 kNone = 0,
4 kSigil = 1,
5 kTarget = 2,
6 kSource = 3,
7 kActor = 4,
8};