Cyrus Mod Loader
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BaseGameEffectBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/GameEffectContainer.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 SharedPointer<GameEffectContainer> * getGameEffects() { // Property Generated Getter
10 return reinterpret_cast<SharedPointer<GameEffectContainer> *>(reinterpret_cast<uintptr_t>(this) + 0x70);
11 }
12
13 void setGameEffects(SharedPointer<GameEffectContainer> * val) { // Property Generated Setter
14 *reinterpret_cast<SharedPointer<GameEffectContainer> **>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
15 }
16
17};
Definition BaseGameEffectBehavior.h:7
SharedPointer< GameEffectContainer > * getGameEffects()
Definition BaseGameEffectBehavior.h:9
void setGameEffects(SharedPointer< GameEffectContainer > *val)
Definition BaseGameEffectBehavior.h:13
Definition BehaviorInstance.h:5