2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/GameEffectContainer.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return reinterpret_cast<SharedPointer<GameEffectContainer> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
14 *
reinterpret_cast<SharedPointer<GameEffectContainer> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
Definition BaseGameEffectBehavior.h:7
SharedPointer< GameEffectContainer > * getGameEffects()
Definition BaseGameEffectBehavior.h:9
void setGameEffects(SharedPointer< GameEffectContainer > *val)
Definition BaseGameEffectBehavior.h:13
Definition BehaviorInstance.h:5