2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CoreTemplate.h>
4#include <Cyrus/Classes/MatchTemplate.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E8);
14 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E8) = val;
18 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1EC);
22 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1EC) = val;
26 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F0);
30 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F0) = val;
34 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F4);
38 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F4) = val;
42 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F8);
46 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F8) = val;
Definition BracketTemplate.h:7
bool getRemoveBracketWhenEmpty()
Definition BracketTemplate.h:17
unsigned int getNumberOfRounds()
Definition BracketTemplate.h:9
void setNumberOfRounds(unsigned int val)
Definition BracketTemplate.h:13
void setBracketTypeClassName(std::string val)
Definition BracketTemplate.h:45
void setPrecreateTeams(bool val)
Definition BracketTemplate.h:37
bool getPrecreateTeams()
Definition BracketTemplate.h:33
void setRemoveBracketWhenEmpty(bool val)
Definition BracketTemplate.h:21
std::string getBracketTypeClassName()
Definition BracketTemplate.h:41
void setPrepareForMatchTimeSeconds(unsigned int val)
Definition BracketTemplate.h:29
unsigned int getPrepareForMatchTimeSeconds()
Definition BracketTemplate.h:25
Definition MatchTemplate.h:10