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CameraFadeCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 float getFDuration() { // Property Generated Getter
9 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setFDuration(float val) { // Property Generated Setter
13 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 bool getBCycle() { // Property Generated Getter
17 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x54);
18 }
19
20 void setBCycle(bool val) { // Property Generated Setter
21 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
22 }
23
24 bool getBFadeIn() { // Property Generated Getter
25 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x55);
26 }
27
28 void setBFadeIn(bool val) { // Property Generated Setter
29 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x55) = val;
30 }
31
32};
Definition CameraFadeCinematicAction.h:6
void setBCycle(bool val)
Definition CameraFadeCinematicAction.h:20
void setFDuration(float val)
Definition CameraFadeCinematicAction.h:12
void setBFadeIn(bool val)
Definition CameraFadeCinematicAction.h:28
bool getBCycle()
Definition CameraFadeCinematicAction.h:16
bool getBFadeIn()
Definition CameraFadeCinematicAction.h:24
float getFDuration()
Definition CameraFadeCinematicAction.h:8
Definition CinematicAction.h:5