2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54);
21 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54) = val;
25 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x55);
29 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x55) = val;
Definition CameraFadeCinematicAction.h:6
void setBCycle(bool val)
Definition CameraFadeCinematicAction.h:20
void setFDuration(float val)
Definition CameraFadeCinematicAction.h:12
void setBFadeIn(bool val)
Definition CameraFadeCinematicAction.h:28
bool getBCycle()
Definition CameraFadeCinematicAction.h:16
bool getBFadeIn()
Definition CameraFadeCinematicAction.h:24
float getFDuration()
Definition CameraFadeCinematicAction.h:8
Definition CinematicAction.h:5