2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CoreTemplate.h>
4#include <Cyrus/Classes/GameObjectTemplate.h>
5#include <Cyrus/Classes/ItemTemplate.h>
6#include <Cyrus/Classes/PropertyClass.h>
7#include <Cyrus/Classes/WizItemTemplate.h>
12 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E0);
16 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E0) = val;
Definition CantripsItemTemplate.h:9
std::string getCantripName()
Definition CantripsItemTemplate.h:11
void setCantripName(std::string val)
Definition CantripsItemTemplate.h:15
Definition WizItemTemplate.h:10