2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CastleGamesEntry.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return reinterpret_cast<List<SharedPointer<CastleGamesEntry>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<List<SharedPointer<CastleGamesEntry>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
21 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
Definition CastleGamesUpdate.h:6
int getNumberOfGames()
Definition CastleGamesUpdate.h:16
void setNumberOfGames(int val)
Definition CastleGamesUpdate.h:20
List< SharedPointer< CastleGamesEntry > > * getEntryList()
Definition CastleGamesUpdate.h:8
void setEntryList(List< SharedPointer< CastleGamesEntry > > *val)
Definition CastleGamesUpdate.h:12
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86