2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/CastleMagicItemType.h>
10 return *
reinterpret_cast<CastleMagicItemType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<CastleMagicItemType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
22 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
26 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
30 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
Definition BehaviorTemplate.h:13
Definition CastleMagicBehaviorTemplate.h:7
int getNumberOfActions()
Definition CastleMagicBehaviorTemplate.h:17
void setCastleMagicItemType(CastleMagicItemType val)
Definition CastleMagicBehaviorTemplate.h:13
List< std::string > getActionStringKeys()
Definition CastleMagicBehaviorTemplate.h:25
CastleMagicItemType getCastleMagicItemType()
Definition CastleMagicBehaviorTemplate.h:9
void setNumberOfActions(int val)
Definition CastleMagicBehaviorTemplate.h:21
void setActionStringKeys(List< std::string > val)
Definition CastleMagicBehaviorTemplate.h:29