Cyrus Mod Loader
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CastleMagicItemType.h
1#pragma once
2enum CastleMagicItemType {
3 CM_Lever = 0,
4 CM_PlayerDetector = 1,
5 CM_PressurePlate = 2,
6 CM_StartDetector = 3,
7 CM_Brazier = 4,
8 CM_TextDetector = 5,
9 CM_JumpDetector = 6,
10 CM_MagicReflector = 7,
11 CM_Timer = 8,
12 CM_RandomReflector = 9,
13 CM_MagicButton = 10,
14 CM_Computer = 11,
15 CM_FireOrbCreator = 12,
16 CM_IceOrbCreator = 13,
17 CM_StormOrbCreator = 14,
18 CM_FireOrbDetector = 15,
19 CM_IceOrbDetector = 16,
20 CM_StormOrbDetector = 17,
21 CM_Help = 18,
22 CM_RoomDetector = 19,
23 CM_Counter = 20,
24 CM_ItemDetector = 21,
25 CM_AnyItemPlayerDetector = 22,
26 CM_SequenceReflector = 23,
27 CM_FastTimer = 24,
28 CM_CantripDetector = 25,
29};