Cyrus Mod Loader
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CinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 float getTimeOffset() { // Property Generated Getter
8 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setTimeOffset(float val) { // Property Generated Setter
12 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15};
Definition CinematicAction.h:5
float getTimeOffset()
Definition CinematicAction.h:7
void setTimeOffset(float val)
Definition CinematicAction.h:11
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86