2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
Definition CinematicAction.h:5
float getTimeOffset()
Definition CinematicAction.h:7
void setTimeOffset(float val)
Definition CinematicAction.h:11
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86