2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
13 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
17 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
21 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
25 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
29 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
Definition BehaviorInstance.h:5
Definition CinematicActorBehavior.h:6
Vector3D getTargetLocation()
Definition CinematicActorBehavior.h:16
void setRootAsset(std::string val)
Definition CinematicActorBehavior.h:28
Vector3D getStartLocation()
Definition CinematicActorBehavior.h:8
void setStartLocation(Vector3D val)
Definition CinematicActorBehavior.h:12
std::string getRootAsset()
Definition CinematicActorBehavior.h:24
void setTargetLocation(Vector3D val)
Definition CinematicActorBehavior.h:20