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CinematicActorBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 Vector3D getStartLocation() { // Property Generated Getter
9 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x70);
10 }
11
12 void setStartLocation(Vector3D val) { // Property Generated Setter
13 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
14 }
15
16 Vector3D getTargetLocation() { // Property Generated Getter
17 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
18 }
19
20 void setTargetLocation(Vector3D val) { // Property Generated Setter
21 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
22 }
23
24 std::string getRootAsset() { // Property Generated Getter
25 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88);
26 }
27
28 void setRootAsset(std::string val) { // Property Generated Setter
29 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
30 }
31
32};
Definition BehaviorInstance.h:5
Definition CinematicActorBehavior.h:6
Vector3D getTargetLocation()
Definition CinematicActorBehavior.h:16
void setRootAsset(std::string val)
Definition CinematicActorBehavior.h:28
Vector3D getStartLocation()
Definition CinematicActorBehavior.h:8
void setStartLocation(Vector3D val)
Definition CinematicActorBehavior.h:12
std::string getRootAsset()
Definition CinematicActorBehavior.h:24
void setTargetLocation(Vector3D val)
Definition CinematicActorBehavior.h:20
Definition shared.h:12