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CinematicInteractInfo.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 std::string getActorState() { // Property Generated Getter
8 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setActorState(std::string val) { // Property Generated Setter
12 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 std::string getPlayerCinematicState() { // Property Generated Getter
16 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68);
17 }
18
19 void setPlayerCinematicState(std::string val) { // Property Generated Setter
20 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
21 }
22
23 std::string getPlayerEmote() { // Property Generated Getter
24 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88);
25 }
26
27 void setPlayerEmote(std::string val) { // Property Generated Setter
28 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
29 }
30
31};
Definition CinematicInteractInfo.h:5
void setPlayerEmote(std::string val)
Definition CinematicInteractInfo.h:27
std::string getActorState()
Definition CinematicInteractInfo.h:7
std::string getPlayerEmote()
Definition CinematicInteractInfo.h:23
void setPlayerCinematicState(std::string val)
Definition CinematicInteractInfo.h:19
void setActorState(std::string val)
Definition CinematicInteractInfo.h:11
std::string getPlayerCinematicState()
Definition CinematicInteractInfo.h:15
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86