2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/BurnInterceptCinematicAction.h>
5#include <Cyrus/Classes/CinematicAction.h>
6#include <Cyrus/Classes/PropertyClass.h>
Definition BurnInterceptCinematicAction.h:7
Definition ClientBurnInterceptCinematicAction.h:8