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CombatParticipant.h
1#pragma once
2#include <Cyrus/Classes/CombatCheatSettings.h>
3#include <Cyrus/Classes/DelaySpellEffect.h>
4#include <Cyrus/Classes/Hand.h>
5#include <Cyrus/Classes/ModifyPipRoundRateData.h>
6#include <Cyrus/Classes/PipCount.h>
7#include <Cyrus/Classes/PlayDeck.h>
8#include <Cyrus/Classes/PropertyClass.h>
9#include <Cyrus/Classes/ShadowSpellTrackingData.h>
10#include <Cyrus/Classes/SpellEffect.h>
11#include <Cyrus/Classes/SpellNifSoundOverride.h>
12#include <Cyrus/Classes/WizGameStats.h>
13#include <Cyrus/Enums/CombatParticipant__PipAquiredByEnum.h>
14#include <Cyrus/Enums/DynamicSigilSymbol.h>
15#include <Cyrus/Shared.h>
16
18public:
19 unsigned __int64 getOwnerID_full() { // Property Generated Getter
20 return *reinterpret_cast<unsigned __int64 *>(
21 reinterpret_cast<uintptr_t>(this) + 0x70);
22 }
23
24 void setOwnerID_full(unsigned __int64 val) { // Property Generated Setter
25 *reinterpret_cast<unsigned __int64 *>(reinterpret_cast<uintptr_t>(this) +
26 0x70) = val;
27 }
28
29 unsigned __int64 getTemplateID_full() { // Property Generated Getter
30 return *reinterpret_cast<unsigned __int64 *>(
31 reinterpret_cast<uintptr_t>(this) + 0x78);
32 }
33
34 void setTemplateID_full(unsigned __int64 val) { // Property Generated Setter
35 *reinterpret_cast<unsigned __int64 *>(reinterpret_cast<uintptr_t>(this) +
36 0x78) = val;
37 }
38
39 bool getIsPlayer() { // Property Generated Getter
40 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x80);
41 }
42
43 void setIsPlayer(bool val) { // Property Generated Setter
44 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
45 }
46
47 unsigned __int64 getZoneID_full() { // Property Generated Getter
48 return *reinterpret_cast<unsigned __int64 *>(
49 reinterpret_cast<uintptr_t>(this) + 0x88);
50 }
51
52 void setZoneID_full(unsigned __int64 val) { // Property Generated Setter
53 *reinterpret_cast<unsigned __int64 *>(reinterpret_cast<uintptr_t>(this) +
54 0x88) = val;
55 }
56
57 int getTeamID() { // Property Generated Getter
58 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x90);
59 }
60
61 void setTeamID(int val) { // Property Generated Setter
62 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
63 }
64
65 int getPrimaryMagicSchoolID() { // Property Generated Getter
66 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x94);
67 }
68
69 void setPrimaryMagicSchoolID(int val) { // Property Generated Setter
70 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x94) = val;
71 }
72
73 SharedPointer<PipCount> *getPipCount() { // Property Generated Getter
74 return reinterpret_cast<SharedPointer<PipCount> *>(
75 reinterpret_cast<uintptr_t>(this) + 0x98);
76 }
77
78 void setPipCount(SharedPointer<PipCount> *val) { // Property Generated Setter
79 *reinterpret_cast<SharedPointer<PipCount> **>(
80 reinterpret_cast<uintptr_t>(this) + 0x98) = val;
81 }
82
83 List<SharedPointer<ModifyPipRoundRateData>> *
84 getPipRoundRates() { // Property Generated Getter
85 return reinterpret_cast<List<SharedPointer<ModifyPipRoundRateData>> *>(
86 reinterpret_cast<uintptr_t>(this) + 0xA8);
87 }
88
89 void setPipRoundRates(List<SharedPointer<ModifyPipRoundRateData>>
90 *val) { // Property Generated Setter
91 *reinterpret_cast<List<SharedPointer<ModifyPipRoundRateData>> **>(
92 reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
93 }
94
95 bool getPipsSuspended() { // Property Generated Getter
96 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xB8);
97 }
98
99 void setPipsSuspended(bool val) { // Property Generated Setter
100 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
101 }
102
103 int getStunned() { // Property Generated Getter
104 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xBC);
105 }
106
107 void setStunned(int val) { // Property Generated Setter
108 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xBC) = val;
109 }
110
111 int getMindcontrolled() { // Property Generated Getter
112 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xD8);
113 }
114
115 void setMindcontrolled(int val) { // Property Generated Setter
116 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xD8) = val;
117 }
118
119 int getOriginalTeam() { // Property Generated Getter
120 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xE0);
121 }
122
123 void setOriginalTeam(int val) { // Property Generated Setter
124 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xE0) = val;
125 }
126
127 int getNAuraTurnLength() { // Property Generated Getter
128 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xEC);
129 }
130
131 void setNAuraTurnLength(int val) { // Property Generated Setter
132 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xEC) = val;
133 }
134
135 int getClue() { // Property Generated Getter
136 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xE4);
137 }
138
139 void setClue(int val) { // Property Generated Setter
140 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xE4) = val;
141 }
142
143 int getRoundsDead() { // Property Generated Getter
144 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xE8);
145 }
146
147 void setRoundsDead(int val) { // Property Generated Setter
148 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xE8) = val;
149 }
150
151 int getNPolymorphTurnLength() { // Property Generated Getter
152 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xF0);
153 }
154
155 void setNPolymorphTurnLength(int val) { // Property Generated Setter
156 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xF0) = val;
157 }
158
159 int getPlayerHealth() { // Property Generated Getter
160 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xF4);
161 }
162
163 void setPlayerHealth(int val) { // Property Generated Setter
164 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xF4) = val;
165 }
166
167 int getMaxPlayerHealth() { // Property Generated Getter
168 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xF8);
169 }
170
171 void setMaxPlayerHealth(int val) { // Property Generated Setter
172 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xF8) = val;
173 }
174
175 bool getHideCurrentHP() { // Property Generated Getter
176 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xFC);
177 }
178
179 void setHideCurrentHP(bool val) { // Property Generated Setter
180 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xFC) = val;
181 }
182
183 int getMaxHandSize() { // Property Generated Getter
184 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x100);
185 }
186
187 void setMaxHandSize(int val) { // Property Generated Setter
188 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x100) = val;
189 }
190
191 Hand **getPHand() { // Property Generated Getter
192 return reinterpret_cast<Hand **>(reinterpret_cast<uintptr_t>(this) + 0x108);
193 }
194
195 void setPHand(Hand **val) { // Property Generated Setter
196 *reinterpret_cast<Hand ***>(reinterpret_cast<uintptr_t>(this) + 0x108) =
197 val;
198 }
199
200 Hand **getPSavedHand() { // Property Generated Getter
201 return reinterpret_cast<Hand **>(reinterpret_cast<uintptr_t>(this) + 0x110);
202 }
203
204 void setPSavedHand(Hand **val) { // Property Generated Setter
205 *reinterpret_cast<Hand ***>(reinterpret_cast<uintptr_t>(this) + 0x110) =
206 val;
207 }
208
209 PlayDeck **getPPlayDeck() { // Property Generated Getter
210 return reinterpret_cast<PlayDeck **>(reinterpret_cast<uintptr_t>(this) +
211 0x118);
212 }
213
214 void setPPlayDeck(PlayDeck **val) { // Property Generated Setter
215 *reinterpret_cast<PlayDeck ***>(reinterpret_cast<uintptr_t>(this) + 0x118) =
216 val;
217 }
218
219 PlayDeck **getPSavedPlayDeck() { // Property Generated Getter
220 return reinterpret_cast<PlayDeck **>(reinterpret_cast<uintptr_t>(this) +
221 0x120);
222 }
223
224 void setPSavedPlayDeck(PlayDeck **val) { // Property Generated Setter
225 *reinterpret_cast<PlayDeck ***>(reinterpret_cast<uintptr_t>(this) + 0x120) =
226 val;
227 }
228
229 SharedPointer<WizGameStats> *
230 getPSavedGameStats() { // Property Generated Getter
231 return reinterpret_cast<SharedPointer<WizGameStats> *>(
232 reinterpret_cast<uintptr_t>(this) + 0x128);
233 }
234
236 SharedPointer<WizGameStats> *val) { // Property Generated Setter
237 *reinterpret_cast<SharedPointer<WizGameStats> **>(
238 reinterpret_cast<uintptr_t>(this) + 0x128) = val;
239 }
240
241 int getSavedPrimaryMagicSchoolID() { // Property Generated Getter
242 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x138);
243 }
244
245 void setSavedPrimaryMagicSchoolID(int val) { // Property Generated Setter
246 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x138) = val;
247 }
248
249 SharedPointer<WizGameStats> *getPGameStats() { // Property Generated Getter
250 return reinterpret_cast<SharedPointer<WizGameStats> *>(
251 reinterpret_cast<uintptr_t>(this) + 0x140);
252 }
253
254 void
255 setPGameStats(SharedPointer<WizGameStats> *val) { // Property Generated Setter
256 *reinterpret_cast<SharedPointer<WizGameStats> **>(
257 reinterpret_cast<uintptr_t>(this) + 0x140) = val;
258 }
259
260 Color getColor() { // Property Generated Getter
261 return *reinterpret_cast<Color *>(reinterpret_cast<uintptr_t>(this) +
262 0x150);
263 }
264
265 void setColor(Color val) { // Property Generated Setter
266 *reinterpret_cast<Color *>(reinterpret_cast<uintptr_t>(this) + 0x150) = val;
267 }
268
269 float getRotation() { // Property Generated Getter
270 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
271 0x154);
272 }
273
274 void setRotation(float val) { // Property Generated Setter
275 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x154) = val;
276 }
277
278 float getRadius() { // Property Generated Getter
279 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
280 0x158);
281 }
282
283 void setRadius(float val) { // Property Generated Setter
284 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x158) = val;
285 }
286
287 int getSubcircle() { // Property Generated Getter
288 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x15C);
289 }
290
291 void setSubcircle(int val) { // Property Generated Setter
292 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x15C) = val;
293 }
294
295 bool getPvp() { // Property Generated Getter
296 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x160);
297 }
298
299 void setPvp(bool val) { // Property Generated Setter
300 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x160) = val;
301 }
302
303 bool getRaid() { // Property Generated Getter
304 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x161);
305 }
306
307 void setRaid(bool val) { // Property Generated Setter
308 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x161) = val;
309 }
310
311 DynamicSigilSymbol getDynamicSymbol() { // Property Generated Getter
312 return *reinterpret_cast<DynamicSigilSymbol *>(
313 reinterpret_cast<uintptr_t>(this) + 0x164);
314 }
315
316 void setDynamicSymbol(DynamicSigilSymbol val) { // Property Generated Setter
317 *reinterpret_cast<DynamicSigilSymbol *>(reinterpret_cast<uintptr_t>(this) +
318 0x164) = val;
319 }
320
321 float getAccuracyBonus() { // Property Generated Getter
322 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
323 0x18C);
324 }
325
326 void setAccuracyBonus(float val) { // Property Generated Setter
327 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x18C) = val;
328 }
329
330 int getMinionSubCircle() { // Property Generated Getter
331 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x190);
332 }
333
334 void setMinionSubCircle(int val) { // Property Generated Setter
335 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x190) = val;
336 }
337
338 bool getIsMinion() { // Property Generated Getter
339 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x194);
340 }
341
342 void setIsMinion(bool val) { // Property Generated Setter
343 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x194) = val;
344 }
345
346 bool getIsAccompanyNPC() { // Property Generated Getter
347 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x19C);
348 }
349
350 void setIsAccompanyNPC(bool val) { // Property Generated Setter
351 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x19C) = val;
352 }
353
354 List<SharedPointer<ShadowSpellTrackingData>> *
355 getShadowEffects() { // Property Generated Getter
356 return reinterpret_cast<List<SharedPointer<ShadowSpellTrackingData>> *>(
357 reinterpret_cast<uintptr_t>(this) + 0x1D0);
358 }
359
360 void setShadowEffects(List<SharedPointer<ShadowSpellTrackingData>>
361 *val) { // Property Generated Setter
362 *reinterpret_cast<List<SharedPointer<ShadowSpellTrackingData>> **>(
363 reinterpret_cast<uintptr_t>(this) + 0x1D0) = val;
364 }
365
366 List<SharedPointer<SpellEffect>> *
367 getDeathActivatedEffects() { // Property Generated Getter
368 return reinterpret_cast<List<SharedPointer<SpellEffect>> *>(
369 reinterpret_cast<uintptr_t>(this) + 0x200);
370 }
371
373 List<SharedPointer<SpellEffect>> *val) { // Property Generated Setter
374 *reinterpret_cast<List<SharedPointer<SpellEffect>> **>(
375 reinterpret_cast<uintptr_t>(this) + 0x200) = val;
376 }
377
378 unsigned int getPolymorphSpellTemplateID() { // Property Generated Getter
379 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
380 0x240);
381 }
382
383 void
384 setPolymorphSpellTemplateID(unsigned int val) { // Property Generated Setter
385 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
386 0x240) = val;
387 }
388
389 std::string getSide() { // Property Generated Getter
390 return *reinterpret_cast<std::string *>(reinterpret_cast<uintptr_t>(this) +
391 0x258);
392 }
393
394 void setSide(std::string val) { // Property Generated Setter
395 *reinterpret_cast<std::string *>(reinterpret_cast<uintptr_t>(this) +
396 0x258) = val;
397 }
398
399 bool getShadowSpellsDisabled() { // Property Generated Getter
400 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2A0);
401 }
402
403 void setShadowSpellsDisabled(bool val) { // Property Generated Setter
404 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2A0) = val;
405 }
406
407 bool getIgnoreSpellsPvPOnlyFlag() { // Property Generated Getter
408 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2A1);
409 }
410
411 void setIgnoreSpellsPvPOnlyFlag(bool val) { // Property Generated Setter
412 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2A1) = val;
413 }
414
415 bool getIgnoreSpellsPvEOnlyFlag() { // Property Generated Getter
416 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2A2);
417 }
418
419 void setIgnoreSpellsPvEOnlyFlag(bool val) { // Property Generated Setter
420 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2A2) = val;
421 }
422
423 bool getBossMob() { // Property Generated Getter
424 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2A3);
425 }
426
427 void setBossMob(bool val) { // Property Generated Setter
428 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2A3) = val;
429 }
430
431 bool getHidePVPEnemyChat() { // Property Generated Getter
432 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2A4);
433 }
434
435 void setHidePVPEnemyChat(bool val) { // Property Generated Setter
436 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2A4) = val;
437 }
438
439 List<int> getCombatTriggerIDs() { // Property Generated Getter
440 return *reinterpret_cast<List<int> *>(reinterpret_cast<uintptr_t>(this) +
441 0x2B8);
442 }
443
444 void setCombatTriggerIDs(List<int> val) { // Property Generated Setter
445 *reinterpret_cast<List<int> *>(reinterpret_cast<uintptr_t>(this) + 0x2B8) =
446 val;
447 }
448
449 int getBacklash() { // Property Generated Getter
450 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2D4);
451 }
452
453 void setBacklash(int val) { // Property Generated Setter
454 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2D4) = val;
455 }
456
457 int getPastBacklash() { // Property Generated Getter
458 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2D8);
459 }
460
461 void setPastBacklash(int val) { // Property Generated Setter
462 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2D8) = val;
463 }
464
465 int getShadowCreatureLevel() { // Property Generated Getter
466 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2DC);
467 }
468
469 void setShadowCreatureLevel(int val) { // Property Generated Setter
470 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2DC) = val;
471 }
472
473 int getPastShadowCreatureLevel() { // Property Generated Getter
474 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2E0);
475 }
476
477 void setPastShadowCreatureLevel(int val) { // Property Generated Setter
478 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2E0) = val;
479 }
480
481 Vector<int> getShadowCreatureLevelCount() { // Property Generated Getter
482 return *reinterpret_cast<Vector<int> *>(reinterpret_cast<uintptr_t>(this) +
483 0x2E8);
484 }
485
486 void
487 setShadowCreatureLevelCount(Vector<int> val) { // Property Generated Setter
488 *reinterpret_cast<Vector<int> *>(reinterpret_cast<uintptr_t>(this) +
489 0x2E8) = val;
490 }
491
492 SharedPointer<SpellEffect> *
493 getInterceptEffect() { // Property Generated Getter
494 return reinterpret_cast<SharedPointer<SpellEffect> *>(
495 reinterpret_cast<uintptr_t>(this) + 0x300);
496 }
497
499 SharedPointer<SpellEffect> *val) { // Property Generated Setter
500 *reinterpret_cast<SharedPointer<SpellEffect> **>(
501 reinterpret_cast<uintptr_t>(this) + 0x300) = val;
502 }
503
504 int getRoundsSinceShadowPip() { // Property Generated Getter
505 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x320);
506 }
507
508 void setRoundsSinceShadowPip(int val) { // Property Generated Setter
509 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x320) = val;
510 }
511
512 SharedPointer<SpellEffect> *
513 getPolymorphEffect() { // Property Generated Getter
514 return reinterpret_cast<SharedPointer<SpellEffect> *>(
515 reinterpret_cast<uintptr_t>(this) + 0x338);
516 }
517
519 SharedPointer<SpellEffect> *val) { // Property Generated Setter
520 *reinterpret_cast<SharedPointer<SpellEffect> **>(
521 reinterpret_cast<uintptr_t>(this) + 0x338) = val;
522 }
523
524 int getConfused() { // Property Generated Getter
525 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xC4);
526 }
527
528 void setConfused(int val) { // Property Generated Setter
529 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xC4) = val;
530 }
531
532 int getConfusionTrigger() { // Property Generated Getter
533 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xC8);
534 }
535
536 void setConfusionTrigger(int val) { // Property Generated Setter
537 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xC8) = val;
538 }
539
540 bool getConfusionDisplay() { // Property Generated Getter
541 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xCC);
542 }
543
544 void setConfusionDisplay(bool val) { // Property Generated Setter
545 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xCC) = val;
546 }
547
548 bool getConfusedTarget() { // Property Generated Getter
549 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xCD);
550 }
551
552 void setConfusedTarget(bool val) { // Property Generated Setter
553 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xCD) = val;
554 }
555
556 bool getUntargetable() { // Property Generated Getter
557 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xCE);
558 }
559
560 void setUntargetable(bool val) { // Property Generated Setter
561 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xCE) = val;
562 }
563
564 int getUntargetableRounds() { // Property Generated Getter
565 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xD0);
566 }
567
568 void setUntargetableRounds(int val) { // Property Generated Setter
569 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xD0) = val;
570 }
571
572 bool getRestrictedTarget() { // Property Generated Getter
573 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xD4);
574 }
575
576 void setRestrictedTarget(bool val) { // Property Generated Setter
577 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xD4) = val;
578 }
579
580 bool getExitCombat() { // Property Generated Getter
581 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xD5);
582 }
583
584 void setExitCombat(bool val) { // Property Generated Setter
585 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xD5) = val;
586 }
587
588 bool getStunnedDisplay() { // Property Generated Getter
589 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xC0);
590 }
591
592 void setStunnedDisplay(bool val) { // Property Generated Setter
593 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
594 }
595
596 bool getMindcontrolledDisplay() { // Property Generated Getter
597 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xDC);
598 }
599
600 void setMindcontrolledDisplay(bool val) { // Property Generated Setter
601 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0xDC) = val;
602 }
603
604 bool getAutoPass() { // Property Generated Getter
605 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2D0);
606 }
607
608 void setAutoPass(bool val) { // Property Generated Setter
609 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2D0) = val;
610 }
611
612 bool getVanish() { // Property Generated Getter
613 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2D1);
614 }
615
616 void setVanish(bool val) { // Property Generated Setter
617 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2D1) = val;
618 }
619
620 bool getMyTeamTurn() { // Property Generated Getter
621 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2D2);
622 }
623
624 void setMyTeamTurn(bool val) { // Property Generated Setter
625 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x2D2) = val;
626 }
627
628 CombatParticipant__PipAquiredByEnum
629 getPlanningPhasePipAquiredType() { // Property Generated Getter
630 return *reinterpret_cast<CombatParticipant__PipAquiredByEnum *>(
631 reinterpret_cast<uintptr_t>(this) + 0x330);
632 }
633
635 CombatParticipant__PipAquiredByEnum val) { // Property Generated Setter
636 *reinterpret_cast<CombatParticipant__PipAquiredByEnum *>(
637 reinterpret_cast<uintptr_t>(this) + 0x330) = val;
638 }
639
640 SharedPointer<CombatCheatSettings> *
641 getCheatSettings() { // Property Generated Getter
642 return reinterpret_cast<SharedPointer<CombatCheatSettings> *>(
643 reinterpret_cast<uintptr_t>(this) + 0x60);
644 }
645
647 SharedPointer<CombatCheatSettings> *val) { // Property Generated Setter
648 *reinterpret_cast<SharedPointer<CombatCheatSettings> **>(
649 reinterpret_cast<uintptr_t>(this) + 0x60) = val;
650 }
651
652 unsigned int getIsMonster() { // Property Generated Getter
653 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
654 0x198);
655 }
656
657 void setIsMonster(unsigned int val) { // Property Generated Setter
658 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
659 0x198) = val;
660 }
661
662 List<SharedPointer<SpellNifSoundOverride>> *
663 getWeaponNifSoundList() { // Property Generated Getter
664 return reinterpret_cast<List<SharedPointer<SpellNifSoundOverride>> *>(
665 reinterpret_cast<uintptr_t>(this) + 0x50);
666 }
667
668 void setWeaponNifSoundList(List<SharedPointer<SpellNifSoundOverride>>
669 *val) { // Property Generated Setter
670 *reinterpret_cast<List<SharedPointer<SpellNifSoundOverride>> **>(
671 reinterpret_cast<uintptr_t>(this) + 0x50) = val;
672 }
673
674 int getPetCombatTrigger() { // Property Generated Getter
675 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2C8);
676 }
677
678 void setPetCombatTrigger(int val) { // Property Generated Setter
679 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2C8) = val;
680 }
681
682 int getPetCombatTriggerTarget() { // Property Generated Getter
683 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2CC);
684 }
685
686 void setPetCombatTriggerTarget(int val) { // Property Generated Setter
687 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2CC) = val;
688 }
689
690 float getShadowPipRateThreshold() { // Property Generated Getter
691 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
692 0x348);
693 }
694
695 void setShadowPipRateThreshold(float val) { // Property Generated Setter
696 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x348) = val;
697 }
698
699 int getBaseSpellDamage() { // Property Generated Getter
700 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x34C);
701 }
702
703 void setBaseSpellDamage(int val) { // Property Generated Setter
704 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x34C) = val;
705 }
706
707 float getStatDamage() { // Property Generated Getter
708 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
709 0x350);
710 }
711
712 void setStatDamage(float val) { // Property Generated Setter
713 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x350) = val;
714 }
715
716 float getStatResist() { // Property Generated Getter
717 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
718 0x354);
719 }
720
721 void setStatResist(float val) { // Property Generated Setter
722 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x354) = val;
723 }
724
725 float getStatPierce() { // Property Generated Getter
726 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
727 0x358);
728 }
729
730 void setStatPierce(float val) { // Property Generated Setter
731 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x358) = val;
732 }
733
734 int getMobLevel() { // Property Generated Getter
735 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x35C);
736 }
737
738 void setMobLevel(int val) { // Property Generated Setter
739 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x35C) = val;
740 }
741
742 bool getBPlayerTimeUpdated() { // Property Generated Getter
743 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x360);
744 }
745
746 void setBPlayerTimeUpdated(bool val) { // Property Generated Setter
747 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x360) = val;
748 }
749
750 bool getBPlayerTimeEliminated() { // Property Generated Getter
751 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x361);
752 }
753
754 void setBPlayerTimeEliminated(bool val) { // Property Generated Setter
755 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x361) = val;
756 }
757
758 bool getBPlayerTimeWarning() { // Property Generated Getter
759 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x362);
760 }
761
762 void setBPlayerTimeWarning(bool val) { // Property Generated Setter
763 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x362) = val;
764 }
765
766 float getDeckFullness() { // Property Generated Getter
767 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
768 0x364);
769 }
770
771 void setDeckFullness(float val) { // Property Generated Setter
772 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x364) = val;
773 }
774
775 float getArchmasteryPoints() { // Property Generated Getter
776 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
777 0x368);
778 }
779
780 void setArchmasteryPoints(float val) { // Property Generated Setter
781 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x368) = val;
782 }
783
784 float getMaxArchmasteryPoints() { // Property Generated Getter
785 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
786 0x36C);
787 }
788
789 void setMaxArchmasteryPoints(float val) { // Property Generated Setter
790 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x36C) = val;
791 }
792
793 unsigned int getArchmasterySchool() { // Property Generated Getter
794 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
795 0x370);
796 }
797
798 void setArchmasterySchool(unsigned int val) { // Property Generated Setter
799 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
800 0x370) = val;
801 }
802
803 unsigned int getArchmasteryFlags() { // Property Generated Getter
804 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
805 0x374);
806 }
807
808 void setArchmasteryFlags(unsigned int val) { // Property Generated Setter
809 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
810 0x374) = val;
811 }
812};
Definition CombatParticipant.h:17
int getSubcircle()
Definition CombatParticipant.h:287
void setBossMob(bool val)
Definition CombatParticipant.h:427
bool getStunnedDisplay()
Definition CombatParticipant.h:588
void setPHand(Hand **val)
Definition CombatParticipant.h:195
bool getBPlayerTimeWarning()
Definition CombatParticipant.h:758
void setBacklash(int val)
Definition CombatParticipant.h:453
bool getMyTeamTurn()
Definition CombatParticipant.h:620
int getShadowCreatureLevel()
Definition CombatParticipant.h:465
void setRestrictedTarget(bool val)
Definition CombatParticipant.h:576
PlayDeck ** getPPlayDeck()
Definition CombatParticipant.h:209
unsigned __int64 getOwnerID_full()
Definition CombatParticipant.h:19
bool getBossMob()
Definition CombatParticipant.h:423
bool getBPlayerTimeUpdated()
Definition CombatParticipant.h:742
float getAccuracyBonus()
Definition CombatParticipant.h:321
void setIsMinion(bool val)
Definition CombatParticipant.h:342
void setBPlayerTimeEliminated(bool val)
Definition CombatParticipant.h:754
unsigned int getArchmasterySchool()
Definition CombatParticipant.h:793
bool getPipsSuspended()
Definition CombatParticipant.h:95
bool getConfusedTarget()
Definition CombatParticipant.h:548
void setPastShadowCreatureLevel(int val)
Definition CombatParticipant.h:477
bool getMindcontrolledDisplay()
Definition CombatParticipant.h:596
void setShadowPipRateThreshold(float val)
Definition CombatParticipant.h:695
void setStatDamage(float val)
Definition CombatParticipant.h:712
bool getAutoPass()
Definition CombatParticipant.h:604
void setCheatSettings(SharedPointer< CombatCheatSettings > *val)
Definition CombatParticipant.h:646
float getRotation()
Definition CombatParticipant.h:269
int getPastBacklash()
Definition CombatParticipant.h:457
unsigned int getIsMonster()
Definition CombatParticipant.h:652
void setUntargetableRounds(int val)
Definition CombatParticipant.h:568
int getPlayerHealth()
Definition CombatParticipant.h:159
void setRadius(float val)
Definition CombatParticipant.h:283
bool getConfusionDisplay()
Definition CombatParticipant.h:540
void setPGameStats(SharedPointer< WizGameStats > *val)
Definition CombatParticipant.h:255
int getMaxPlayerHealth()
Definition CombatParticipant.h:167
float getArchmasteryPoints()
Definition CombatParticipant.h:775
int getPrimaryMagicSchoolID()
Definition CombatParticipant.h:65
void setMindcontrolledDisplay(bool val)
Definition CombatParticipant.h:600
Color getColor()
Definition CombatParticipant.h:260
bool getHidePVPEnemyChat()
Definition CombatParticipant.h:431
void setMobLevel(int val)
Definition CombatParticipant.h:738
void setRoundsDead(int val)
Definition CombatParticipant.h:147
void setRaid(bool val)
Definition CombatParticipant.h:307
void setAutoPass(bool val)
Definition CombatParticipant.h:608
void setHideCurrentHP(bool val)
Definition CombatParticipant.h:179
void setConfused(int val)
Definition CombatParticipant.h:528
int getMinionSubCircle()
Definition CombatParticipant.h:330
std::string getSide()
Definition CombatParticipant.h:389
int getMindcontrolled()
Definition CombatParticipant.h:111
int getPastShadowCreatureLevel()
Definition CombatParticipant.h:473
void setArchmasteryPoints(float val)
Definition CombatParticipant.h:780
void setConfusedTarget(bool val)
Definition CombatParticipant.h:552
int getTeamID()
Definition CombatParticipant.h:57
void setPetCombatTrigger(int val)
Definition CombatParticipant.h:678
int getRoundsSinceShadowPip()
Definition CombatParticipant.h:504
bool getIgnoreSpellsPvEOnlyFlag()
Definition CombatParticipant.h:415
void setRotation(float val)
Definition CombatParticipant.h:274
bool getIsMinion()
Definition CombatParticipant.h:338
void setSavedPrimaryMagicSchoolID(int val)
Definition CombatParticipant.h:245
void setPPlayDeck(PlayDeck **val)
Definition CombatParticipant.h:214
PlayDeck ** getPSavedPlayDeck()
Definition CombatParticipant.h:219
unsigned int getArchmasteryFlags()
Definition CombatParticipant.h:803
void setMindcontrolled(int val)
Definition CombatParticipant.h:115
void setBaseSpellDamage(int val)
Definition CombatParticipant.h:703
void setAccuracyBonus(float val)
Definition CombatParticipant.h:326
int getPetCombatTrigger()
Definition CombatParticipant.h:674
void setPlayerHealth(int val)
Definition CombatParticipant.h:163
void setBPlayerTimeUpdated(bool val)
Definition CombatParticipant.h:746
bool getIsAccompanyNPC()
Definition CombatParticipant.h:346
void setIgnoreSpellsPvEOnlyFlag(bool val)
Definition CombatParticipant.h:419
void setMaxPlayerHealth(int val)
Definition CombatParticipant.h:171
int getOriginalTeam()
Definition CombatParticipant.h:119
int getConfused()
Definition CombatParticipant.h:524
float getRadius()
Definition CombatParticipant.h:278
void setTemplateID_full(unsigned __int64 val)
Definition CombatParticipant.h:34
void setPlanningPhasePipAquiredType(CombatParticipant__PipAquiredByEnum val)
Definition CombatParticipant.h:634
SharedPointer< SpellEffect > * getInterceptEffect()
Definition CombatParticipant.h:493
bool getHideCurrentHP()
Definition CombatParticipant.h:175
float getStatResist()
Definition CombatParticipant.h:716
void setIsMonster(unsigned int val)
Definition CombatParticipant.h:657
List< int > getCombatTriggerIDs()
Definition CombatParticipant.h:439
void setNAuraTurnLength(int val)
Definition CombatParticipant.h:131
void setClue(int val)
Definition CombatParticipant.h:139
void setColor(Color val)
Definition CombatParticipant.h:265
SharedPointer< SpellEffect > * getPolymorphEffect()
Definition CombatParticipant.h:513
void setOriginalTeam(int val)
Definition CombatParticipant.h:123
bool getExitCombat()
Definition CombatParticipant.h:580
bool getPvp()
Definition CombatParticipant.h:295
void setDeckFullness(float val)
Definition CombatParticipant.h:771
List< SharedPointer< ModifyPipRoundRateData > > * getPipRoundRates()
Definition CombatParticipant.h:84
void setBPlayerTimeWarning(bool val)
Definition CombatParticipant.h:762
int getRoundsDead()
Definition CombatParticipant.h:143
void setOwnerID_full(unsigned __int64 val)
Definition CombatParticipant.h:24
bool getBPlayerTimeEliminated()
Definition CombatParticipant.h:750
Hand ** getPHand()
Definition CombatParticipant.h:191
void setArchmasteryFlags(unsigned int val)
Definition CombatParticipant.h:808
float getStatDamage()
Definition CombatParticipant.h:707
bool getIgnoreSpellsPvPOnlyFlag()
Definition CombatParticipant.h:407
void setPetCombatTriggerTarget(int val)
Definition CombatParticipant.h:686
SharedPointer< WizGameStats > * getPSavedGameStats()
Definition CombatParticipant.h:230
float getDeckFullness()
Definition CombatParticipant.h:766
void setPipRoundRates(List< SharedPointer< ModifyPipRoundRateData > > *val)
Definition CombatParticipant.h:89
bool getShadowSpellsDisabled()
Definition CombatParticipant.h:399
void setStatPierce(float val)
Definition CombatParticipant.h:730
int getBacklash()
Definition CombatParticipant.h:449
void setStunned(int val)
Definition CombatParticipant.h:107
int getClue()
Definition CombatParticipant.h:135
List< SharedPointer< ShadowSpellTrackingData > > * getShadowEffects()
Definition CombatParticipant.h:355
float getMaxArchmasteryPoints()
Definition CombatParticipant.h:784
int getStunned()
Definition CombatParticipant.h:103
void setSide(std::string val)
Definition CombatParticipant.h:394
int getSavedPrimaryMagicSchoolID()
Definition CombatParticipant.h:241
void setNPolymorphTurnLength(int val)
Definition CombatParticipant.h:155
List< SharedPointer< SpellNifSoundOverride > > * getWeaponNifSoundList()
Definition CombatParticipant.h:663
void setPolymorphEffect(SharedPointer< SpellEffect > *val)
Definition CombatParticipant.h:518
void setIgnoreSpellsPvPOnlyFlag(bool val)
Definition CombatParticipant.h:411
bool getUntargetable()
Definition CombatParticipant.h:556
void setShadowCreatureLevel(int val)
Definition CombatParticipant.h:469
void setPSavedGameStats(SharedPointer< WizGameStats > *val)
Definition CombatParticipant.h:235
bool getRaid()
Definition CombatParticipant.h:303
void setSubcircle(int val)
Definition CombatParticipant.h:291
int getBaseSpellDamage()
Definition CombatParticipant.h:699
void setConfusionDisplay(bool val)
Definition CombatParticipant.h:544
bool getRestrictedTarget()
Definition CombatParticipant.h:572
void setVanish(bool val)
Definition CombatParticipant.h:616
Hand ** getPSavedHand()
Definition CombatParticipant.h:200
void setIsPlayer(bool val)
Definition CombatParticipant.h:43
void setPastBacklash(int val)
Definition CombatParticipant.h:461
void setHidePVPEnemyChat(bool val)
Definition CombatParticipant.h:435
void setWeaponNifSoundList(List< SharedPointer< SpellNifSoundOverride > > *val)
Definition CombatParticipant.h:668
void setArchmasterySchool(unsigned int val)
Definition CombatParticipant.h:798
int getNPolymorphTurnLength()
Definition CombatParticipant.h:151
void setStatResist(float val)
Definition CombatParticipant.h:721
SharedPointer< PipCount > * getPipCount()
Definition CombatParticipant.h:73
int getPetCombatTriggerTarget()
Definition CombatParticipant.h:682
unsigned __int64 getZoneID_full()
Definition CombatParticipant.h:47
int getMobLevel()
Definition CombatParticipant.h:734
void setInterceptEffect(SharedPointer< SpellEffect > *val)
Definition CombatParticipant.h:498
bool getIsPlayer()
Definition CombatParticipant.h:39
unsigned int getPolymorphSpellTemplateID()
Definition CombatParticipant.h:378
DynamicSigilSymbol getDynamicSymbol()
Definition CombatParticipant.h:311
void setPrimaryMagicSchoolID(int val)
Definition CombatParticipant.h:69
CombatParticipant__PipAquiredByEnum getPlanningPhasePipAquiredType()
Definition CombatParticipant.h:629
void setMaxHandSize(int val)
Definition CombatParticipant.h:187
SharedPointer< WizGameStats > * getPGameStats()
Definition CombatParticipant.h:249
List< SharedPointer< SpellEffect > > * getDeathActivatedEffects()
Definition CombatParticipant.h:367
void setIsAccompanyNPC(bool val)
Definition CombatParticipant.h:350
void setPSavedPlayDeck(PlayDeck **val)
Definition CombatParticipant.h:224
void setDeathActivatedEffects(List< SharedPointer< SpellEffect > > *val)
Definition CombatParticipant.h:372
float getStatPierce()
Definition CombatParticipant.h:725
void setPvp(bool val)
Definition CombatParticipant.h:299
void setShadowCreatureLevelCount(Vector< int > val)
Definition CombatParticipant.h:487
void setShadowEffects(List< SharedPointer< ShadowSpellTrackingData > > *val)
Definition CombatParticipant.h:360
int getMaxHandSize()
Definition CombatParticipant.h:183
void setPipCount(SharedPointer< PipCount > *val)
Definition CombatParticipant.h:78
void setPSavedHand(Hand **val)
Definition CombatParticipant.h:204
void setTeamID(int val)
Definition CombatParticipant.h:61
bool getVanish()
Definition CombatParticipant.h:612
int getConfusionTrigger()
Definition CombatParticipant.h:532
void setMyTeamTurn(bool val)
Definition CombatParticipant.h:624
void setConfusionTrigger(int val)
Definition CombatParticipant.h:536
int getNAuraTurnLength()
Definition CombatParticipant.h:127
void setMinionSubCircle(int val)
Definition CombatParticipant.h:334
void setCombatTriggerIDs(List< int > val)
Definition CombatParticipant.h:444
void setShadowSpellsDisabled(bool val)
Definition CombatParticipant.h:403
int getUntargetableRounds()
Definition CombatParticipant.h:564
float getShadowPipRateThreshold()
Definition CombatParticipant.h:690
void setStunnedDisplay(bool val)
Definition CombatParticipant.h:592
void setMaxArchmasteryPoints(float val)
Definition CombatParticipant.h:789
void setDynamicSymbol(DynamicSigilSymbol val)
Definition CombatParticipant.h:316
unsigned __int64 getTemplateID_full()
Definition CombatParticipant.h:29
void setUntargetable(bool val)
Definition CombatParticipant.h:560
void setPipsSuspended(bool val)
Definition CombatParticipant.h:99
SharedPointer< CombatCheatSettings > * getCheatSettings()
Definition CombatParticipant.h:641
void setRoundsSinceShadowPip(int val)
Definition CombatParticipant.h:508
void setZoneID_full(unsigned __int64 val)
Definition CombatParticipant.h:52
void setExitCombat(bool val)
Definition CombatParticipant.h:584
Vector< int > getShadowCreatureLevelCount()
Definition CombatParticipant.h:481
void setPolymorphSpellTemplateID(unsigned int val)
Definition CombatParticipant.h:384
Definition Hand.h:6
Definition PlayDeck.h:6
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition shared.h:35