2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CoreTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/SigilTemplate.h>
6#include <Cyrus/Classes/SpellEffect.h>
7#include <Cyrus/Enums/kShadow_Threshold_Type.h>
12 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x130);
16 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x130) = val;
20 return reinterpret_cast<Vector<SharedPointer<SpellEffect>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x138);
24 *
reinterpret_cast<Vector<SharedPointer<SpellEffect>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x138) = val;
28 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x150);
32 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x150) = val;
36 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x170);
40 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x170) = val;
44 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x190);
48 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x190) = val;
52 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1B0);
56 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1B0) = val;
60 return *
reinterpret_cast<kShadow_Threshold_Type*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D0);
64 *
reinterpret_cast<kShadow_Threshold_Type*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D0) = val;
68 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D4);
72 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D4) = val;
76 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D8);
80 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D8) = val;
84 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1DC);
88 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1DC) = val;
92 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E0);
96 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E0) = val;
100 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E4);
104 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E4) = val;
108 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E8);
112 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E8) = val;
116 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1EC);
120 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1EC) = val;
124 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F0);
128 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F0) = val;
132 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F4);
136 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F4) = val;
140 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F8);
144 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F8) = val;
148 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1FC);
152 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1FC) = val;
156 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x200);
160 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x200) = val;
164 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x204);
168 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x204) = val;
172 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x208);
176 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x208) = val;
180 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x20C);
184 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x20C) = val;
188 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x210);
192 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x210) = val;
196 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x214);
200 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x214) = val;
204 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x218);
208 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x218) = val;
212 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x21C);
216 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x21C) = val;
220 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x220);
224 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x220) = val;
Definition CombatSigilTemplate.h:9
void setRK0PvP(float val)
Definition CombatSigilTemplate.h:167
float getScalarPiercePvE()
Definition CombatSigilTemplate.h:123
float getDN0PvE()
Definition CombatSigilTemplate.h:195
void setDamageLimitPvP(float val)
Definition CombatSigilTemplate.h:135
float getDN0PvP()
Definition CombatSigilTemplate.h:147
float getRK0PvE()
Definition CombatSigilTemplate.h:211
float getScalarPiercePvP()
Definition CombatSigilTemplate.h:99
kShadow_Threshold_Type getShadowThresholdType()
Definition CombatSigilTemplate.h:59
Vector< SharedPointer< SpellEffect > > * getBattlefieldEffects()
Definition CombatSigilTemplate.h:19
void setShadowThresholdType(kShadow_Threshold_Type val)
Definition CombatSigilTemplate.h:63
void setPlanningCinematicOverride(std::string val)
Definition CombatSigilTemplate.h:55
void setScalarPiercePvE(float val)
Definition CombatSigilTemplate.h:127
float getRN0PvP()
Definition CombatSigilTemplate.h:171
void setPrePlanningCinematicOverride(std::string val)
Definition CombatSigilTemplate.h:47
void setScalarResistPvE(float val)
Definition CombatSigilTemplate.h:119
float getShadowThresholdFactor()
Definition CombatSigilTemplate.h:67
void setShadowPipRatingFactor(float val)
Definition CombatSigilTemplate.h:79
void setShadowThresholdFactor(float val)
Definition CombatSigilTemplate.h:71
void setBattlefieldEffects(Vector< SharedPointer< SpellEffect > > *val)
Definition CombatSigilTemplate.h:23
void setDK0PvE(float val)
Definition CombatSigilTemplate.h:191
void setResistLimitPvP(float val)
Definition CombatSigilTemplate.h:159
float getDK0PvP()
Definition CombatSigilTemplate.h:139
float getScalarResistPvE()
Definition CombatSigilTemplate.h:115
std::string getPrePlanningCinematicOverride()
Definition CombatSigilTemplate.h:43
void setEngageRadius(float val)
Definition CombatSigilTemplate.h:15
void setRN0PvE(float val)
Definition CombatSigilTemplate.h:223
float getDamageLimitPvP()
Definition CombatSigilTemplate.h:131
float getDamageLimitPvE()
Definition CombatSigilTemplate.h:179
float getScalarDamagePvP()
Definition CombatSigilTemplate.h:83
void setScalarDamagePvE(float val)
Definition CombatSigilTemplate.h:111
float getRK0PvP()
Definition CombatSigilTemplate.h:163
void setCombatMusic(std::string val)
Definition CombatSigilTemplate.h:39
void setDK0PvP(float val)
Definition CombatSigilTemplate.h:143
void setPlayerVictoryCinematic(std::string val)
Definition CombatSigilTemplate.h:31
float getDK0PvE()
Definition CombatSigilTemplate.h:187
void setScalarDamagePvP(float val)
Definition CombatSigilTemplate.h:87
float getScalarResistPvP()
Definition CombatSigilTemplate.h:91
void setRN0PvP(float val)
Definition CombatSigilTemplate.h:175
void setDN0PvE(float val)
Definition CombatSigilTemplate.h:199
float getResistLimitPvP()
Definition CombatSigilTemplate.h:155
float getResistLimitPvE()
Definition CombatSigilTemplate.h:203
void setRK0PvE(float val)
Definition CombatSigilTemplate.h:215
std::string getPlanningCinematicOverride()
Definition CombatSigilTemplate.h:51
std::string getCombatMusic()
Definition CombatSigilTemplate.h:35
float getRN0PvE()
Definition CombatSigilTemplate.h:219
float getScalarDamagePvE()
Definition CombatSigilTemplate.h:107
void setScalarResistPvP(float val)
Definition CombatSigilTemplate.h:95
void setScalarPiercePvP(float val)
Definition CombatSigilTemplate.h:103
float getEngageRadius()
Definition CombatSigilTemplate.h:11
float getShadowPipRatingFactor()
Definition CombatSigilTemplate.h:75
std::string getPlayerVictoryCinematic()
Definition CombatSigilTemplate.h:27
void setDamageLimitPvE(float val)
Definition CombatSigilTemplate.h:183
void setDN0PvP(float val)
Definition CombatSigilTemplate.h:151
void setResistLimitPvE(float val)
Definition CombatSigilTemplate.h:207
Definition SigilTemplate.h:6