2#include <Cyrus/Classes/Window.h>
3#include <Cyrus/shared.h>
28 std::wstring m_sLabel;
30 uint8_t m_pButton[0x10];
31 unsigned int m_HotKey;
42 bool m_bUseDropShadow;
44 bool m_bAbortWhenCursorNotOver;
87 CYRUS
void setLabel(
const std::wstring &label);
101 CYRUS
void setHotKey(
unsigned int hotKey);
143 CYRUS
void setTime(
float time);
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45