2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ControlDraw::GesturePoint.h>
4#include <Cyrus/Classes/ControlDraw::Line.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Classes/Window.h>
11 return *
reinterpret_cast<Vector<ControlDraw__GesturePoint>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x250);
15 *
reinterpret_cast<Vector<ControlDraw__GesturePoint>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x250) = val;
19 return *
reinterpret_cast<Vector<ControlDraw__GesturePoint>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x268);
23 *
reinterpret_cast<Vector<ControlDraw__GesturePoint>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x268) = val;
27 return *
reinterpret_cast<Vector<ControlDraw__Line>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x298);
31 *
reinterpret_cast<Vector<ControlDraw__Line>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x298) = val;
Definition ControlDraw.h:8
void setRefPoints(Vector< ControlDraw__GesturePoint > val)
Definition ControlDraw.h:22
void setMarkers(Vector< ControlDraw__GesturePoint > val)
Definition ControlDraw.h:14
void setLineList(Vector< ControlDraw__Line > val)
Definition ControlDraw.h:30
Vector< ControlDraw__GesturePoint > getMarkers()
Definition ControlDraw.h:10
Vector< ControlDraw__Line > getLineList()
Definition ControlDraw.h:26
Vector< ControlDraw__GesturePoint > getRefPoints()
Definition ControlDraw.h:18
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45