Cyrus Mod Loader
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ControlLine.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
5
6class ControlLine : public Window {
7public:
8 Color getColor() { // Property Generated Getter
9 return *reinterpret_cast<Color*>(reinterpret_cast<uintptr_t>(this) + 0x248);
10 }
11
12 void setColor(Color val) { // Property Generated Setter
13 *reinterpret_cast<Color*>(reinterpret_cast<uintptr_t>(this) + 0x248) = val;
14 }
15
16};
Definition ControlLine.h:6
void setColor(Color val)
Definition ControlLine.h:12
Color getColor()
Definition ControlLine.h:8
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45
Definition shared.h:35