2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
9 return *
reinterpret_cast<Color*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248);
13 *
reinterpret_cast<Color*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248) = val;
Definition ControlLine.h:6
void setColor(Color val)
Definition ControlLine.h:12
Color getColor()
Definition ControlLine.h:8
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45