Cyrus Mod Loader
Loading...
Searching...
No Matches
ControlSWF.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
5
6class ControlSWF : public Window {
7public:
8 std::string getSMovieFilename() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x248);
10 }
11
12 void setSMovieFilename(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x248) = val;
14 }
15
16 void SetMovie(std::string a0) { // Function Generated
17 using FunctionPointerType = void (*)(ControlSWF *self, std::string a0);
18 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1647680);
19 return inner(this, a0);
20 }
21
22 std::basic_string<char,struct std::char_traits<char>,std::allocator<char> > GetMovie() { // Function Generated
23 using FunctionPointerType = std::basic_string<char,struct std::char_traits<char>,std::allocator<char> > (*)(ControlSWF *self);
24 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x725B60);
25 return inner(this);
26 }
27
28};
Definition ControlSWF.h:6
void SetMovie(std::string a0)
Definition ControlSWF.h:16
std::string getSMovieFilename()
Definition ControlSWF.h:8
void setSMovieFilename(std::string val)
Definition ControlSWF.h:12
std::basic_string< char, struct std::char_traits< char >, std::allocator< char > > GetMovie()
Definition ControlSWF.h:22
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45