2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248) = val;
17 using FunctionPointerType = void (*)(
ControlSWF *self, std::string a0);
18 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x1647680);
19 return inner(
this, a0);
22 std::basic_string<char,struct std::char_traits<char>,std::allocator<char> >
GetMovie() {
23 using FunctionPointerType = std::basic_string<char,struct std::char_traits<char>,std::allocator<char> > (*)(
ControlSWF *self);
24 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x725B60);
Definition ControlSWF.h:6
void SetMovie(std::string a0)
Definition ControlSWF.h:16
std::string getSMovieFilename()
Definition ControlSWF.h:8
void setSMovieFilename(std::string val)
Definition ControlSWF.h:12
std::basic_string< char, struct std::char_traits< char >, std::allocator< char > > GetMovie()
Definition ControlSWF.h:22
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45