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ControlTree.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
5
6class ControlTree : public Window {
7public:
8 int getNIndent() { // Property Generated Getter
9 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x248);
10 }
11
12 void setNIndent(int val) { // Property Generated Setter
13 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x248) = val;
14 }
15
16 ControlTree__Item* * getPRoot() { // Property Generated Getter
17 return reinterpret_cast<ControlTree__Item* *>(reinterpret_cast<uintptr_t>(this) + 0x250);
18 }
19
20 void setPRoot(ControlTree__Item* * val) { // Property Generated Setter
21 *reinterpret_cast<ControlTree__Item* **>(reinterpret_cast<uintptr_t>(this) + 0x250) = val;
22 }
23
24 ControlTree__Item* * getPCursorOver() { // Property Generated Getter
25 return reinterpret_cast<ControlTree__Item* *>(reinterpret_cast<uintptr_t>(this) + 0x258);
26 }
27
28 void setPCursorOver(ControlTree__Item* * val) { // Property Generated Setter
29 *reinterpret_cast<ControlTree__Item* **>(reinterpret_cast<uintptr_t>(this) + 0x258) = val;
30 }
31
32 ControlTree__Item* * getPSelected() { // Property Generated Getter
33 return reinterpret_cast<ControlTree__Item* *>(reinterpret_cast<uintptr_t>(this) + 0x260);
34 }
35
36 void setPSelected(ControlTree__Item* * val) { // Property Generated Setter
37 *reinterpret_cast<ControlTree__Item* **>(reinterpret_cast<uintptr_t>(this) + 0x260) = val;
38 }
39
40 bool getBCursorInWindow() { // Property Generated Getter
41 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x268);
42 }
43
44 void setBCursorInWindow(bool val) { // Property Generated Setter
45 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x268) = val;
46 }
47
48 void Expand(struct ControlTree::Item a0) { // Function Generated
49 using FunctionPointerType = void (*)(ControlTree *self, struct ControlTree::Item a0);
50 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x166EF10);
51 return inner(this, a0);
52 }
53
54 void Collapse(struct ControlTree::Item a0) { // Function Generated
55 using FunctionPointerType = void (*)(ControlTree *self, struct ControlTree::Item a0);
56 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x166EF20);
57 return inner(this, a0);
58 }
59
60 void Sort(struct ControlTree::Item a0) { // Function Generated
61 using FunctionPointerType = void (*)(ControlTree *self, struct ControlTree::Item a0);
62 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x166EF30);
63 return inner(this, a0);
64 }
65
66 void SetIndent(int a0) { // Function Generated
67 using FunctionPointerType = void (*)(ControlTree *self, int a0);
68 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x166ECF0);
69 return inner(this, a0);
70 }
71
72 struct ControlTree::Item* InsertItem(std::wstring a0, Color a1, unsigned int a2, struct ControlTree::Item a3) { // Function Generated
73 using FunctionPointerType = struct ControlTree::Item* (*)(ControlTree *self, std::wstring a0, Color a1, unsigned int a2, struct ControlTree::Item a3);
74 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x166ED00);
75 return inner(this, a0, a1, a2, a3);
76 }
77
78 bool DeleteItem(struct ControlTree::Item a0) { // Function Generated
79 using FunctionPointerType = bool (*)(ControlTree *self, struct ControlTree::Item a0);
80 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x166EDE0);
81 return inner(this, a0);
82 }
83
84 void Reset() { // Function Generated
85 using FunctionPointerType = void (*)(ControlTree *self);
86 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x166EEA0);
87 return inner(this);
88 }
89
90 int ItemDepth(struct ControlTree::Item a0) { // Function Generated
91 using FunctionPointerType = int (*)(ControlTree *self, struct ControlTree::Item a0);
92 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16720B0);
93 return inner(this, a0);
94 }
95
96};
Definition ControlTree__Item.h:5
Definition ControlTree.h:6
void setPRoot(ControlTree__Item **val)
Definition ControlTree.h:20
ControlTree__Item ** getPRoot()
Definition ControlTree.h:16
int ItemDepth(struct ControlTree::Item a0)
Definition ControlTree.h:90
void setPCursorOver(ControlTree__Item **val)
Definition ControlTree.h:28
void setNIndent(int val)
Definition ControlTree.h:12
void Expand(struct ControlTree::Item a0)
Definition ControlTree.h:48
void setBCursorInWindow(bool val)
Definition ControlTree.h:44
void Collapse(struct ControlTree::Item a0)
Definition ControlTree.h:54
bool DeleteItem(struct ControlTree::Item a0)
Definition ControlTree.h:78
void Reset()
Definition ControlTree.h:84
int getNIndent()
Definition ControlTree.h:8
struct ControlTree::Item * InsertItem(std::wstring a0, Color a1, unsigned int a2, struct ControlTree::Item a3)
Definition ControlTree.h:72
bool getBCursorInWindow()
Definition ControlTree.h:40
void SetIndent(int a0)
Definition ControlTree.h:66
ControlTree__Item ** getPSelected()
Definition ControlTree.h:32
void Sort(struct ControlTree::Item a0)
Definition ControlTree.h:60
ControlTree__Item ** getPCursorOver()
Definition ControlTree.h:24
void setPSelected(ControlTree__Item **val)
Definition ControlTree.h:36
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45
Definition shared.h:35