2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
9 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248);
13 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248) = val;
17 return reinterpret_cast<ControlTree__Item* *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x250);
21 *
reinterpret_cast<ControlTree__Item* **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x250) = val;
25 return reinterpret_cast<ControlTree__Item* *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x258);
29 *
reinterpret_cast<ControlTree__Item* **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x258) = val;
33 return reinterpret_cast<ControlTree__Item* *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x260);
37 *
reinterpret_cast<ControlTree__Item* **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x260) = val;
41 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x268);
45 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x268) = val;
48 void Expand(
struct ControlTree::Item a0) {
49 using FunctionPointerType = void (*)(
ControlTree *self,
struct ControlTree::Item a0);
50 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x166EF10);
51 return inner(
this, a0);
55 using FunctionPointerType = void (*)(
ControlTree *self,
struct ControlTree::Item a0);
56 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x166EF20);
57 return inner(
this, a0);
60 void Sort(
struct ControlTree::Item a0) {
61 using FunctionPointerType = void (*)(
ControlTree *self,
struct ControlTree::Item a0);
62 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x166EF30);
63 return inner(
this, a0);
67 using FunctionPointerType = void (*)(
ControlTree *self,
int a0);
68 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x166ECF0);
69 return inner(
this, a0);
72 struct ControlTree::Item*
InsertItem(std::wstring a0,
Color a1,
unsigned int a2,
struct ControlTree::Item a3) {
73 using FunctionPointerType =
struct ControlTree::Item* (*)(
ControlTree *self, std::wstring a0,
Color a1,
unsigned int a2,
struct ControlTree::Item a3);
74 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x166ED00);
75 return inner(
this, a0, a1, a2, a3);
79 using FunctionPointerType = bool (*)(
ControlTree *self,
struct ControlTree::Item a0);
80 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x166EDE0);
81 return inner(
this, a0);
85 using FunctionPointerType = void (*)(
ControlTree *self);
86 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x166EEA0);
91 using FunctionPointerType = int (*)(
ControlTree *self,
struct ControlTree::Item a0);
92 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x16720B0);
93 return inner(
this, a0);
Definition ControlTree__Item.h:5
Definition ControlTree.h:6
void setPRoot(ControlTree__Item **val)
Definition ControlTree.h:20
ControlTree__Item ** getPRoot()
Definition ControlTree.h:16
int ItemDepth(struct ControlTree::Item a0)
Definition ControlTree.h:90
void setPCursorOver(ControlTree__Item **val)
Definition ControlTree.h:28
void setNIndent(int val)
Definition ControlTree.h:12
void Expand(struct ControlTree::Item a0)
Definition ControlTree.h:48
void setBCursorInWindow(bool val)
Definition ControlTree.h:44
void Collapse(struct ControlTree::Item a0)
Definition ControlTree.h:54
bool DeleteItem(struct ControlTree::Item a0)
Definition ControlTree.h:78
void Reset()
Definition ControlTree.h:84
int getNIndent()
Definition ControlTree.h:8
struct ControlTree::Item * InsertItem(std::wstring a0, Color a1, unsigned int a2, struct ControlTree::Item a3)
Definition ControlTree.h:72
bool getBCursorInWindow()
Definition ControlTree.h:40
void SetIndent(int a0)
Definition ControlTree.h:66
ControlTree__Item ** getPSelected()
Definition ControlTree.h:32
void Sort(struct ControlTree::Item a0)
Definition ControlTree.h:60
ControlTree__Item ** getPCursorOver()
Definition ControlTree.h:24
void setPSelected(ControlTree__Item **val)
Definition ControlTree.h:36
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45