2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
9 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248);
13 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248) = val;
17 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x249);
21 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x249) = val;
25 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x24A);
29 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x24A) = val;
Definition ControlZone.h:6
bool getBSavedCursorOver()
Definition ControlZone.h:24
bool getBButtonDown()
Definition ControlZone.h:8
void setBButtonDown(bool val)
Definition ControlZone.h:12
void setBSavedCursorOver(bool val)
Definition ControlZone.h:28
bool getBCursorOver()
Definition ControlZone.h:16
void setBCursorOver(bool val)
Definition ControlZone.h:20
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45