Cyrus Mod Loader
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ControlZone.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
5
6class ControlZone : public Window {
7public:
8 bool getBButtonDown() { // Property Generated Getter
9 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x248);
10 }
11
12 void setBButtonDown(bool val) { // Property Generated Setter
13 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x248) = val;
14 }
15
16 bool getBCursorOver() { // Property Generated Getter
17 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x249);
18 }
19
20 void setBCursorOver(bool val) { // Property Generated Setter
21 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x249) = val;
22 }
23
24 bool getBSavedCursorOver() { // Property Generated Getter
25 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x24A);
26 }
27
28 void setBSavedCursorOver(bool val) { // Property Generated Setter
29 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x24A) = val;
30 }
31
32};
Definition ControlZone.h:6
bool getBSavedCursorOver()
Definition ControlZone.h:24
bool getBButtonDown()
Definition ControlZone.h:8
void setBButtonDown(bool val)
Definition ControlZone.h:12
void setBSavedCursorOver(bool val)
Definition ControlZone.h:28
bool getBCursorOver()
Definition ControlZone.h:16
void setBCursorOver(bool val)
Definition ControlZone.h:20
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45