Cyrus Mod Loader
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CreationNameSelectWindowSWF.h
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#pragma once
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#include <Cyrus/Shared.h>
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#include <Cyrus/Classes/PropertyClass.h>
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#include <Cyrus/Classes/Window.h>
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class
CreationNameSelectWindowSWF
:
public
Window
{
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public
:
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void
HandleDoneButtonPress
() {
// Function Generated
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using
FunctionPointerType = void (*)(
CreationNameSelectWindowSWF
*self);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x759010);
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return
inner(
this
);
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}
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};
CreationNameSelectWindowSWF
Definition
CreationNameSelectWindowSWF.h:6
CreationNameSelectWindowSWF::HandleDoneButtonPress
void HandleDoneButtonPress()
Definition
CreationNameSelectWindowSWF.h:8
Window
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition
Window.h:45
src
Cyrus
Classes
CreationNameSelectWindowSWF.h
Generated by
1.11.0