Cyrus Mod Loader
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CreationNameSelectWindowSWF.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
5
7public:
8 void HandleDoneButtonPress() { // Function Generated
9 using FunctionPointerType = void (*)(CreationNameSelectWindowSWF *self);
10 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x759010);
11 return inner(this);
12 }
13
14};
Definition CreationNameSelectWindowSWF.h:6
void HandleDoneButtonPress()
Definition CreationNameSelectWindowSWF.h:8
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45