2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/PulseEffect.h>
10 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
14 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
void setDamageOverride(int val)
Definition DOTEffect.h:13
int getDamageOverride()
Definition DOTEffect.h:9
Definition PulseEffect.h:6