Cyrus Mod Loader
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DOTEffect.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/PulseEffect.h>
6
7class DOTEffect : public PulseEffect {
8public:
9 int getDamageOverride() { // Property Generated Getter
10 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x88);
11 }
12
13 void setDamageOverride(int val) { // Property Generated Setter
14 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
15 }
16
17};
Definition DOTEffect.h:7
void setDamageOverride(int val)
Definition DOTEffect.h:13
int getDamageOverride()
Definition DOTEffect.h:9
Definition PulseEffect.h:6