2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/PulseEffectTemplate.h>
10 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x198);
14 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x198) = val;
18 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1B8);
22 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1B8) = val;
26 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D8);
30 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D8) = val;
Definition DOTEffectTemplate.h:7
void setDamage(int val)
Definition DOTEffectTemplate.h:29
std::string getStatMaxName()
Definition DOTEffectTemplate.h:17
void setStatName(std::string val)
Definition DOTEffectTemplate.h:13
int getDamage()
Definition DOTEffectTemplate.h:25
std::string getStatName()
Definition DOTEffectTemplate.h:9
void setStatMaxName(std::string val)
Definition DOTEffectTemplate.h:21
Definition PulseEffectTemplate.h:6