2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CombatRule.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C);
21 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C) = val;
25 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
29 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
Definition CombatRule.h:5
Definition DamageLimitOverride.h:6
void setDK0(float val)
Definition DamageLimitOverride.h:20
void setDamageLimit(float val)
Definition DamageLimitOverride.h:12
void setDN0(float val)
Definition DamageLimitOverride.h:28
float getDN0()
Definition DamageLimitOverride.h:24
float getDamageLimit()
Definition DamageLimitOverride.h:8
float getDK0()
Definition DamageLimitOverride.h:16