Cyrus Mod Loader
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DamageLimitOverride.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CombatRule.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 float getDamageLimit() { // Property Generated Getter
9 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setDamageLimit(float val) { // Property Generated Setter
13 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 float getDK0() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x4C);
18 }
19
20 void setDK0(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x4C) = val;
22 }
23
24 float getDN0() { // Property Generated Getter
25 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50);
26 }
27
28 void setDN0(float val) { // Property Generated Setter
29 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
30 }
31
32};
Definition CombatRule.h:5
Definition DamageLimitOverride.h:6
void setDK0(float val)
Definition DamageLimitOverride.h:20
void setDamageLimit(float val)
Definition DamageLimitOverride.h:12
void setDN0(float val)
Definition DamageLimitOverride.h:28
float getDN0()
Definition DamageLimitOverride.h:24
float getDamageLimit()
Definition DamageLimitOverride.h:8
float getDK0()
Definition DamageLimitOverride.h:16