2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CombatRule.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C);
21 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C) = val;
25 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
29 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
Definition CombatRule.h:5
Definition DamageScalarOverride.h:6
float getScalarDamage()
Definition DamageScalarOverride.h:8
float getScalarResist()
Definition DamageScalarOverride.h:24
float getScalarPierce()
Definition DamageScalarOverride.h:16
void setScalarPierce(float val)
Definition DamageScalarOverride.h:20
void setScalarDamage(float val)
Definition DamageScalarOverride.h:12
void setScalarResist(float val)
Definition DamageScalarOverride.h:28