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DeckConfigurationWindow.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
5
7public:
8 void ChangeSpellPage(std::string a0) { // Function Generated
9 using FunctionPointerType = void (*)(DeckConfigurationWindow *self, std::string a0);
10 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x774620);
11 return inner(this, a0);
12 }
13
14 void AddSpell() { // Function Generated
15 using FunctionPointerType = void (*)(DeckConfigurationWindow *self);
16 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x767EC0);
17 return inner(this);
18 }
19
20 void RemoveSpell() { // Function Generated
21 using FunctionPointerType = void (*)(DeckConfigurationWindow *self);
22 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x767F70);
23 return inner(this);
24 }
25
26};
Definition DeckConfigurationWindow.h:6
void RemoveSpell()
Definition DeckConfigurationWindow.h:20
void AddSpell()
Definition DeckConfigurationWindow.h:14
void ChangeSpellPage(std::string a0)
Definition DeckConfigurationWindow.h:8
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45