2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/Material.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/Window.h>
10 return *
reinterpret_cast<Size<int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2A4);
14 *
reinterpret_cast<Size<int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2A4) = val;
18 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2AC);
22 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2AC) = val;
26 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2B0);
30 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2B0) = val;
34 return reinterpret_cast<SharedPointer<Material> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x268);
38 *
reinterpret_cast<SharedPointer<Material> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x268) = val;
42 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x278);
46 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x278) = val;
51 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x77BE20);
52 return inner(
this, a0);
57 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x77A030);
Definition DeckListControl.h:7
void setCardSize(Size< int > val)
Definition DeckListControl.h:13
int getSpacing()
Definition DeckListControl.h:17
void setSpacing(int val)
Definition DeckListControl.h:21
SharedPointer< Material > * getSlotImage()
Definition DeckListControl.h:33
int getTreasureFrame()
Definition DeckListControl.h:41
void setTreasureFrame(int val)
Definition DeckListControl.h:45
void setSlotImage(SharedPointer< Material > *val)
Definition DeckListControl.h:37
int getVerticalSpacingAdjust()
Definition DeckListControl.h:25
void SelectCard(int a0)
Definition DeckListControl.h:49
void setVerticalSpacingAdjust(int val)
Definition DeckListControl.h:29
void RemoveAllSpells()
Definition DeckListControl.h:55
Size< int > getCardSize()
Definition DeckListControl.h:9
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45