Cyrus Mod Loader
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DeckListControl.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/Material.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/Window.h>
6
7class DeckListControl : public Window {
8public:
9 Size<int> getCardSize() { // Property Generated Getter
10 return *reinterpret_cast<Size<int>*>(reinterpret_cast<uintptr_t>(this) + 0x2A4);
11 }
12
13 void setCardSize(Size<int> val) { // Property Generated Setter
14 *reinterpret_cast<Size<int>*>(reinterpret_cast<uintptr_t>(this) + 0x2A4) = val;
15 }
16
17 int getSpacing() { // Property Generated Getter
18 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x2AC);
19 }
20
21 void setSpacing(int val) { // Property Generated Setter
22 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x2AC) = val;
23 }
24
25 int getVerticalSpacingAdjust() { // Property Generated Getter
26 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x2B0);
27 }
28
29 void setVerticalSpacingAdjust(int val) { // Property Generated Setter
30 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x2B0) = val;
31 }
32
33 SharedPointer<Material> * getSlotImage() { // Property Generated Getter
34 return reinterpret_cast<SharedPointer<Material> *>(reinterpret_cast<uintptr_t>(this) + 0x268);
35 }
36
37 void setSlotImage(SharedPointer<Material> * val) { // Property Generated Setter
38 *reinterpret_cast<SharedPointer<Material> **>(reinterpret_cast<uintptr_t>(this) + 0x268) = val;
39 }
40
41 int getTreasureFrame() { // Property Generated Getter
42 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x278);
43 }
44
45 void setTreasureFrame(int val) { // Property Generated Setter
46 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x278) = val;
47 }
48
49 void SelectCard(int a0) { // Function Generated
50 using FunctionPointerType = void (*)(DeckListControl *self, int a0);
51 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x77BE20);
52 return inner(this, a0);
53 }
54
55 void RemoveAllSpells() { // Function Generated
56 using FunctionPointerType = void (*)(DeckListControl *self);
57 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x77A030);
58 return inner(this);
59 }
60
61};
Definition DeckListControl.h:7
void setCardSize(Size< int > val)
Definition DeckListControl.h:13
int getSpacing()
Definition DeckListControl.h:17
void setSpacing(int val)
Definition DeckListControl.h:21
SharedPointer< Material > * getSlotImage()
Definition DeckListControl.h:33
int getTreasureFrame()
Definition DeckListControl.h:41
void setTreasureFrame(int val)
Definition DeckListControl.h:45
void setSlotImage(SharedPointer< Material > *val)
Definition DeckListControl.h:37
int getVerticalSpacingAdjust()
Definition DeckListControl.h:25
void SelectCard(int a0)
Definition DeckListControl.h:49
void setVerticalSpacingAdjust(int val)
Definition DeckListControl.h:29
void RemoveAllSpells()
Definition DeckListControl.h:55
Size< int > getCardSize()
Definition DeckListControl.h:9
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45