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DerbyEffectSprite.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ControlSprite.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/Window.h>
6
8public:
9 std::string getEffectID() { // Property Generated Getter
10 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x2E0);
11 }
12
13 void setEffectID(std::string val) { // Property Generated Setter
14 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x2E0) = val;
15 }
16
17};
Definition ControlSprite.h:8
Definition DerbyEffectSprite.h:7
void setEffectID(std::string val)
Definition DerbyEffectSprite.h:13
std::string getEffectID()
Definition DerbyEffectSprite.h:9