2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ControlSprite.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/Window.h>
10 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2E0);
14 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2E0) = val;
Definition ControlSprite.h:8
Definition DerbyEffectSprite.h:7
void setEffectID(std::string val)
Definition DerbyEffectSprite.h:13
std::string getEffectID()
Definition DerbyEffectSprite.h:9