Cyrus Mod Loader
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DuelistBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 float getNpcProximity() { // Property Generated Getter
9 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
10 }
11
12 void setNpcProximity(float val) { // Property Generated Setter
13 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
14 }
15
16};
Definition BehaviorTemplate.h:13
Definition DuelistBehaviorTemplate.h:6
void setNpcProximity(float val)
Definition DuelistBehaviorTemplate.h:12
float getNpcProximity()
Definition DuelistBehaviorTemplate.h:8