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FadeMusicSoundCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 float getFadeDuration() { // Property Generated Getter
9 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setFadeDuration(float val) { // Property Generated Setter
13 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 float getFadeToGain() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x54);
18 }
19
20 void setFadeToGain(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
22 }
23
24};
Definition CinematicAction.h:5
Definition FadeMusicSoundCinematicAction.h:6
float getFadeToGain()
Definition FadeMusicSoundCinematicAction.h:16
void setFadeToGain(float val)
Definition FadeMusicSoundCinematicAction.h:20
void setFadeDuration(float val)
Definition FadeMusicSoundCinematicAction.h:12
float getFadeDuration()
Definition FadeMusicSoundCinematicAction.h:8