2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54);
21 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54) = val;
Definition CinematicAction.h:5
Definition FadeMusicSoundCinematicAction.h:6
float getFadeToGain()
Definition FadeMusicSoundCinematicAction.h:16
void setFadeToGain(float val)
Definition FadeMusicSoundCinematicAction.h:20
void setFadeDuration(float val)
Definition FadeMusicSoundCinematicAction.h:12
float getFadeDuration()
Definition FadeMusicSoundCinematicAction.h:8