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FriendlyPlayerQuestInfo.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 List<gid> getCharacterIDList() { // Property Generated Getter
8 return *reinterpret_cast<List<gid>*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setCharacterIDList(List<gid> val) { // Property Generated Setter
12 *reinterpret_cast<List<gid>*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 List<std::string> getQuestNameList() { // Property Generated Getter
16 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x58);
17 }
18
19 void setQuestNameList(List<std::string> val) { // Property Generated Setter
20 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
21 }
22
23};
Definition FriendlyPlayerQuestInfo.h:5
void setQuestNameList(List< std::string > val)
Definition FriendlyPlayerQuestInfo.h:19
void setCharacterIDList(List< gid > val)
Definition FriendlyPlayerQuestInfo.h:11
List< gid > getCharacterIDList()
Definition FriendlyPlayerQuestInfo.h:7
List< std::string > getQuestNameList()
Definition FriendlyPlayerQuestInfo.h:15
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86