2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<List<gid>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<List<gid>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
20 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
Definition FriendlyPlayerQuestInfo.h:5
void setQuestNameList(List< std::string > val)
Definition FriendlyPlayerQuestInfo.h:19
void setCharacterIDList(List< gid > val)
Definition FriendlyPlayerQuestInfo.h:11
List< gid > getCharacterIDList()
Definition FriendlyPlayerQuestInfo.h:7
List< std::string > getQuestNameList()
Definition FriendlyPlayerQuestInfo.h:15
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86