2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return reinterpret_cast<List<SharedPointer<GameEffectBase>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
13 *
reinterpret_cast<List<SharedPointer<GameEffectBase>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
17 return reinterpret_cast<List<SharedPointer<GameEffectBase>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
21 *
reinterpret_cast<List<SharedPointer<GameEffectBase>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
Definition GameEffectContainer.h:6
List< SharedPointer< GameEffectBase > > * getPublicEffects()
Definition GameEffectContainer.h:8
List< SharedPointer< GameEffectBase > > * getMyEffects()
Definition GameEffectContainer.h:16
void setMyEffects(List< SharedPointer< GameEffectBase > > *val)
Definition GameEffectContainer.h:20
void setPublicEffects(List< SharedPointer< GameEffectBase > > *val)
Definition GameEffectContainer.h:12
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86