2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectInfo.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return reinterpret_cast<List<SharedPointer<GameEffectInfo>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<List<SharedPointer<GameEffectInfo>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
Definition GameEffectInfoList.h:6
void setGameEffectInfoList(List< SharedPointer< GameEffectInfo > > *val)
Definition GameEffectInfoList.h:12
List< SharedPointer< GameEffectInfo > > * getGameEffectInfoList()
Definition GameEffectInfoList.h:8
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86