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GameEffectTemplateList.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 List<GameEffectTemplate*> * getEffectTemplates() { // Property Generated Getter
8 return reinterpret_cast<List<GameEffectTemplate*> *>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setEffectTemplates(List<GameEffectTemplate*> * val) { // Property Generated Setter
12 *reinterpret_cast<List<GameEffectTemplate*> **>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15};
Definition GameEffectTemplateList.h:5
void setEffectTemplates(List< GameEffectTemplate * > *val)
Definition GameEffectTemplateList.h:11
List< GameEffectTemplate * > * getEffectTemplates()
Definition GameEffectTemplateList.h:7
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86