2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return reinterpret_cast<List<GameEffectTemplate*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<List<GameEffectTemplate*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
Definition GameEffectTemplateList.h:5
void setEffectTemplates(List< GameEffectTemplate * > *val)
Definition GameEffectTemplateList.h:11
List< GameEffectTemplate * > * getEffectTemplates()
Definition GameEffectTemplateList.h:7
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86