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GameEffectTimerSoundTrigger.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTimerTrigger.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 List<std::string> getSoundFiles() { // Property Generated Getter
9 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setSoundFiles(List<std::string> val) { // Property Generated Setter
13 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16};
Definition GameEffectTimerSoundTrigger.h:6
List< std::string > getSoundFiles()
Definition GameEffectTimerSoundTrigger.h:8
void setSoundFiles(List< std::string > val)
Definition GameEffectTimerSoundTrigger.h:12
Definition GameEffectTimerTrigger.h:5