2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTimerTrigger.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
Definition GameEffectTimerSoundTrigger.h:6
List< std::string > getSoundFiles()
Definition GameEffectTimerSoundTrigger.h:8
void setSoundFiles(List< std::string > val)
Definition GameEffectTimerSoundTrigger.h:12
Definition GameEffectTimerTrigger.h:5