Cyrus Mod Loader
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GameEffectTimerTrigger.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 float getRadius() { // Property Generated Getter
8 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setRadius(float val) { // Property Generated Setter
12 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 float getTriggerT() { // Property Generated Getter
16 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x4C);
17 }
18
19 void setTriggerT(float val) { // Property Generated Setter
20 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x4C) = val;
21 }
22
23};
Definition GameEffectTimerTrigger.h:5
float getTriggerT()
Definition GameEffectTimerTrigger.h:15
void setRadius(float val)
Definition GameEffectTimerTrigger.h:11
void setTriggerT(float val)
Definition GameEffectTimerTrigger.h:19
float getRadius()
Definition GameEffectTimerTrigger.h:7
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86