2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C);
20 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C) = val;
Definition GameEffectTimerTrigger.h:5
float getTriggerT()
Definition GameEffectTimerTrigger.h:15
void setRadius(float val)
Definition GameEffectTimerTrigger.h:11
void setTriggerT(float val)
Definition GameEffectTimerTrigger.h:19
float getRadius()
Definition GameEffectTimerTrigger.h:7
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86