2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
20 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
24 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
28 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
32 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
36 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
Definition GoalCompleteLogic.h:5
List< std::string > getGoalsToAdd()
Definition GoalCompleteLogic.h:23
void setGoalsOR(List< std::string > val)
Definition GoalCompleteLogic.h:19
List< std::string > getGoalsOR()
Definition GoalCompleteLogic.h:15
bool getCompleteQuest()
Definition GoalCompleteLogic.h:31
void setGoalsToAdd(List< std::string > val)
Definition GoalCompleteLogic.h:27
List< std::string > getGoalsAND()
Definition GoalCompleteLogic.h:7
void setGoalsAND(List< std::string > val)
Definition GoalCompleteLogic.h:11
void setCompleteQuest(bool val)
Definition GoalCompleteLogic.h:35
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86