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GoldAmountTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CoreTemplate.h>
4#include <Cyrus/Classes/GameObjectTemplate.h>
5#include <Cyrus/Classes/ItemTemplate.h>
6#include <Cyrus/Classes/PropertyClass.h>
7#include <Cyrus/Classes/WizItemTemplate.h>
8
10public:
11 int getGoldAmount() { // Property Generated Getter
12 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1E0);
13 }
14
15 void setGoldAmount(int val) { // Property Generated Setter
16 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1E0) = val;
17 }
18
19 std::string getNif() { // Property Generated Getter
20 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x1E8);
21 }
22
23 void setNif(std::string val) { // Property Generated Setter
24 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x1E8) = val;
25 }
26
27};
Definition GoldAmountTemplate.h:9
void setNif(std::string val)
Definition GoldAmountTemplate.h:23
int getGoldAmount()
Definition GoldAmountTemplate.h:11
std::string getNif()
Definition GoldAmountTemplate.h:19
void setGoldAmount(int val)
Definition GoldAmountTemplate.h:15
Definition WizItemTemplate.h:10