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HousingGameKhanDanceTurnData.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 List<gid> getPlayerGIDList() { // Property Generated Getter
8 return *reinterpret_cast<List<gid>*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setPlayerGIDList(List<gid> val) { // Property Generated Setter
12 *reinterpret_cast<List<gid>*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 List<unsigned char> getPlayerYawList() { // Property Generated Getter
16 return *reinterpret_cast<List<unsigned char>*>(reinterpret_cast<uintptr_t>(this) + 0x58);
17 }
18
19 void setPlayerYawList(List<unsigned char> val) { // Property Generated Setter
20 *reinterpret_cast<List<unsigned char>*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
21 }
22
23};
Definition HousingGameKhanDanceTurnData.h:5
void setPlayerGIDList(List< gid > val)
Definition HousingGameKhanDanceTurnData.h:11
void setPlayerYawList(List< unsigned char > val)
Definition HousingGameKhanDanceTurnData.h:19
List< gid > getPlayerGIDList()
Definition HousingGameKhanDanceTurnData.h:7
List< unsigned char > getPlayerYawList()
Definition HousingGameKhanDanceTurnData.h:15
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86