2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<List<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<List<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
20 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
Definition HousingGamePowerUpLocations.h:5
int getNumberOfNodes()
Definition HousingGamePowerUpLocations.h:15
void setNumberOfNodes(int val)
Definition HousingGamePowerUpLocations.h:19
List< Vector3D > getPowerupLocations()
Definition HousingGamePowerUpLocations.h:7
void setPowerupLocations(List< Vector3D > val)
Definition HousingGamePowerUpLocations.h:11
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86