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HousingGamePowerUpLocations.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 List<Vector3D> getPowerupLocations() { // Property Generated Getter
8 return *reinterpret_cast<List<Vector3D>*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setPowerupLocations(List<Vector3D> val) { // Property Generated Setter
12 *reinterpret_cast<List<Vector3D>*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 int getNumberOfNodes() { // Property Generated Getter
16 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x58);
17 }
18
19 void setNumberOfNodes(int val) { // Property Generated Setter
20 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
21 }
22
23};
Definition HousingGamePowerUpLocations.h:5
int getNumberOfNodes()
Definition HousingGamePowerUpLocations.h:15
void setNumberOfNodes(int val)
Definition HousingGamePowerUpLocations.h:19
List< Vector3D > getPowerupLocations()
Definition HousingGamePowerUpLocations.h:7
void setPowerupLocations(List< Vector3D > val)
Definition HousingGamePowerUpLocations.h:11
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86