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InventoryPageWindow.h
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#pragma once
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#include <Cyrus/Shared.h>
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#include <Cyrus/Classes/PropertyClass.h>
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#include <Cyrus/Classes/Window.h>
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class
InventoryPageWindow
:
public
Window
{
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public
:
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bool
ChangeTab
(std::string a0) {
// Function Generated
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using
FunctionPointerType = bool (*)(
InventoryPageWindow
*self, std::string a0);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x857440);
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return
inner(
this
, a0);
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}
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bool
SelectFirstItem
() {
// Function Generated
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using
FunctionPointerType = bool (*)(
InventoryPageWindow
*self);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x857620);
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return
inner(
this
);
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}
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};
InventoryPageWindow
Definition
InventoryPageWindow.h:6
InventoryPageWindow::SelectFirstItem
bool SelectFirstItem()
Definition
InventoryPageWindow.h:14
InventoryPageWindow::ChangeTab
bool ChangeTab(std::string a0)
Definition
InventoryPageWindow.h:8
Window
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition
Window.h:45
src
Cyrus
Classes
InventoryPageWindow.h
Generated by
1.11.0