Cyrus Mod Loader
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InventoryPageWindow.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
5
6class InventoryPageWindow : public Window {
7public:
8 bool ChangeTab(std::string a0) { // Function Generated
9 using FunctionPointerType = bool (*)(InventoryPageWindow *self, std::string a0);
10 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x857440);
11 return inner(this, a0);
12 }
13
14 bool SelectFirstItem() { // Function Generated
15 using FunctionPointerType = bool (*)(InventoryPageWindow *self);
16 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x857620);
17 return inner(this);
18 }
19
20};
Definition InventoryPageWindow.h:6
bool SelectFirstItem()
Definition InventoryPageWindow.h:14
bool ChangeTab(std::string a0)
Definition InventoryPageWindow.h:8
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45