2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ControlButton.h>
4#include <Cyrus/Classes/ControlButtonState.h>
5#include <Cyrus/Classes/ControlCheckBox.h>
6#include <Cyrus/Classes/PropertyClass.h>
7#include <Cyrus/Classes/Window.h>
12 return reinterpret_cast<SharedPointer<ControlButtonState> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x3D0);
16 *
reinterpret_cast<SharedPointer<ControlButtonState> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x3D0) = val;
20 return reinterpret_cast<SharedPointer<ControlButtonState> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x3E0);
24 *
reinterpret_cast<SharedPointer<ControlButtonState> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x3E0) = val;
28 return reinterpret_cast<SharedPointer<ControlButtonState> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x3F0);
32 *
reinterpret_cast<SharedPointer<ControlButtonState> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x3F0) = val;
36 return reinterpret_cast<SharedPointer<ControlButtonState> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x400);
40 *
reinterpret_cast<SharedPointer<ControlButtonState> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x400) = val;
44 return reinterpret_cast<SharedPointer<ControlButtonState> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x410);
48 *
reinterpret_cast<SharedPointer<ControlButtonState> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x410) = val;
52 return reinterpret_cast<SharedPointer<ControlButtonState> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x420);
56 *
reinterpret_cast<SharedPointer<ControlButtonState> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x420) = val;
Definition ControlCheckBox.h:8
Definition InventoryPageWindow__InventoryItem.h:9
void setPEquipNormalState(SharedPointer< ControlButtonState > *val)
Definition InventoryPageWindow__InventoryItem.h:15
void setPEquipCheckHighlightState(SharedPointer< ControlButtonState > *val)
Definition InventoryPageWindow__InventoryItem.h:55
void setPEquipPressState(SharedPointer< ControlButtonState > *val)
Definition InventoryPageWindow__InventoryItem.h:23
SharedPointer< ControlButtonState > * getPEquipPressState()
Definition InventoryPageWindow__InventoryItem.h:19
SharedPointer< ControlButtonState > * getPEquipCheckHighlightState()
Definition InventoryPageWindow__InventoryItem.h:51
SharedPointer< ControlButtonState > * getPEquipHighlightState()
Definition InventoryPageWindow__InventoryItem.h:27
void setPEquipCheckState(SharedPointer< ControlButtonState > *val)
Definition InventoryPageWindow__InventoryItem.h:39
SharedPointer< ControlButtonState > * getPEquipCheckPressState()
Definition InventoryPageWindow__InventoryItem.h:43
SharedPointer< ControlButtonState > * getPEquipNormalState()
Definition InventoryPageWindow__InventoryItem.h:11
void setPEquipHighlightState(SharedPointer< ControlButtonState > *val)
Definition InventoryPageWindow__InventoryItem.h:31
SharedPointer< ControlButtonState > * getPEquipCheckState()
Definition InventoryPageWindow__InventoryItem.h:35
void setPEquipCheckPressState(SharedPointer< ControlButtonState > *val)
Definition InventoryPageWindow__InventoryItem.h:47