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Ladder.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CoreObject.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class Ladder : public CoreObject {
7public:
8 gid getCharacterID() { // Property Generated Getter
9 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x1B0);
10 }
11
12 void setCharacterID(gid val) { // Property Generated Setter
13 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x1B0) = val;
14 }
15
16 gid getGameID() { // Property Generated Getter
17 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x1A0);
18 }
19
20 void setGameID(gid val) { // Property Generated Setter
21 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x1A0) = val;
22 }
23
24 unsigned int getGameNameID() { // Property Generated Getter
25 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x1A8);
26 }
27
28 void setGameNameID(unsigned int val) { // Property Generated Setter
29 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x1A8) = val;
30 }
31
32 int getGamesWon() { // Property Generated Getter
33 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1B8);
34 }
35
36 void setGamesWon(int val) { // Property Generated Setter
37 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1B8) = val;
38 }
39
40 int getGamesLost() { // Property Generated Getter
41 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1BC);
42 }
43
44 void setGamesLost(int val) { // Property Generated Setter
45 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1BC) = val;
46 }
47
48 int getGamesTied() { // Property Generated Getter
49 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1C0);
50 }
51
52 void setGamesTied(int val) { // Property Generated Setter
53 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1C0) = val;
54 }
55
56 int getGamesPlayed() { // Property Generated Getter
57 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1C4);
58 }
59
60 void setGamesPlayed(int val) { // Property Generated Setter
61 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1C4) = val;
62 }
63
64 int getScore() { // Property Generated Getter
65 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1C8);
66 }
67
68 void setScore(int val) { // Property Generated Setter
69 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x1C8) = val;
70 }
71
72};
Definition CoreObject.h:29
Definition Ladder.h:6
int getGamesLost()
Definition Ladder.h:40
void setScore(int val)
Definition Ladder.h:68
void setGameID(gid val)
Definition Ladder.h:20
unsigned int getGameNameID()
Definition Ladder.h:24
int getGamesPlayed()
Definition Ladder.h:56
gid getCharacterID()
Definition Ladder.h:8
void setGamesWon(int val)
Definition Ladder.h:36
void setGamesTied(int val)
Definition Ladder.h:52
void setGamesPlayed(int val)
Definition Ladder.h:60
int getScore()
Definition Ladder.h:64
int getGamesWon()
Definition Ladder.h:32
void setGameNameID(unsigned int val)
Definition Ladder.h:28
void setGamesLost(int val)
Definition Ladder.h:44
int getGamesTied()
Definition Ladder.h:48
gid getGameID()
Definition Ladder.h:16
void setCharacterID(gid val)
Definition Ladder.h:12