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LeaveTeamUpdate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/TournamentUpdate.h>
5
7public:
8 gid getActorID() { // Property Generated Getter
9 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setActorID(gid val) { // Property Generated Setter
13 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 gid getTeamID() { // Property Generated Getter
17 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x48);
18 }
19
20 void setTeamID(gid val) { // Property Generated Setter
21 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
22 }
23
24};
Definition LeaveTeamUpdate.h:6
gid getTeamID()
Definition LeaveTeamUpdate.h:16
gid getActorID()
Definition LeaveTeamUpdate.h:8
void setActorID(gid val)
Definition LeaveTeamUpdate.h:12
void setTeamID(gid val)
Definition LeaveTeamUpdate.h:20
Definition TournamentUpdate.h:5