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LevelScaledEffectTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/StatisticEffectTemplate.h>
6
8public:
9 int getScaleToLevel() { // Property Generated Getter
10 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x168);
11 }
12
13 void setScaleToLevel(int val) { // Property Generated Setter
14 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x168) = val;
15 }
16
17 bool getScaleUp() { // Property Generated Getter
18 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x16C);
19 }
20
21 void setScaleUp(bool val) { // Property Generated Setter
22 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x16C) = val;
23 }
24
25};
Definition LevelScaledEffectTemplate.h:7
void setScaleUp(bool val)
Definition LevelScaledEffectTemplate.h:21
void setScaleToLevel(int val)
Definition LevelScaledEffectTemplate.h:13
bool getScaleUp()
Definition LevelScaledEffectTemplate.h:17
int getScaleToLevel()
Definition LevelScaledEffectTemplate.h:9
Definition StatisticEffectTemplate.h:6