2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/StatisticEffectTemplate.h>
10 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168);
14 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168) = val;
18 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x16C);
22 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x16C) = val;
Definition LevelScaledEffectTemplate.h:7
void setScaleUp(bool val)
Definition LevelScaledEffectTemplate.h:21
void setScaleToLevel(int val)
Definition LevelScaledEffectTemplate.h:13
bool getScaleUp()
Definition LevelScaledEffectTemplate.h:17
int getScaleToLevel()
Definition LevelScaledEffectTemplate.h:9
Definition StatisticEffectTemplate.h:6