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LinearSoundBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AreaBehavior.h>
4#include <Cyrus/Classes/BehaviorInstance.h>
5#include <Cyrus/Classes/PositionalSoundBehavior.h>
6#include <Cyrus/Classes/PropertyClass.h>
7#include <Cyrus/Classes/SoundBehavior.h>
8#include <Cyrus/Enums/PositionInfoAttenuationType.h>
9
11public:
12 float getFRangeScale() { // Property Generated Getter
13 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x200);
14 }
15
16 void setFRangeScale(float val) { // Property Generated Setter
17 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x200) = val;
18 }
19
20 float getFAttenuationFactor() { // Property Generated Getter
21 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x204);
22 }
23
24 void setFAttenuationFactor(float val) { // Property Generated Setter
25 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x204) = val;
26 }
27
28 PositionInfoAttenuationType getEAttenuationType() { // Property Generated Getter
29 return *reinterpret_cast<PositionInfoAttenuationType*>(reinterpret_cast<uintptr_t>(this) + 0x208);
30 }
31
32 void setEAttenuationType(PositionInfoAttenuationType val) { // Property Generated Setter
33 *reinterpret_cast<PositionInfoAttenuationType*>(reinterpret_cast<uintptr_t>(this) + 0x208) = val;
34 }
35
36 Vector<Vector3D> getVPositions() { // Property Generated Getter
37 return *reinterpret_cast<Vector<Vector3D>*>(reinterpret_cast<uintptr_t>(this) + 0x210);
38 }
39
40 void setVPositions(Vector<Vector3D> val) { // Property Generated Setter
41 *reinterpret_cast<Vector<Vector3D>*>(reinterpret_cast<uintptr_t>(this) + 0x210) = val;
42 }
43
44};
Definition LinearSoundBehavior.h:10
float getFAttenuationFactor()
Definition LinearSoundBehavior.h:20
void setVPositions(Vector< Vector3D > val)
Definition LinearSoundBehavior.h:40
void setFAttenuationFactor(float val)
Definition LinearSoundBehavior.h:24
void setEAttenuationType(PositionInfoAttenuationType val)
Definition LinearSoundBehavior.h:32
float getFRangeScale()
Definition LinearSoundBehavior.h:12
Vector< Vector3D > getVPositions()
Definition LinearSoundBehavior.h:36
void setFRangeScale(float val)
Definition LinearSoundBehavior.h:16
PositionInfoAttenuationType getEAttenuationType()
Definition LinearSoundBehavior.h:28
Definition PositionalSoundBehavior.h:8