2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AreaBehavior.h>
4#include <Cyrus/Classes/BehaviorInstance.h>
5#include <Cyrus/Classes/PositionalSoundBehavior.h>
6#include <Cyrus/Classes/PropertyClass.h>
7#include <Cyrus/Classes/SoundBehavior.h>
8#include <Cyrus/Enums/PositionInfoAttenuationType.h>
13 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x200);
17 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x200) = val;
21 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x204);
25 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x204) = val;
29 return *
reinterpret_cast<PositionInfoAttenuationType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x208);
33 *
reinterpret_cast<PositionInfoAttenuationType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x208) = val;
37 return *
reinterpret_cast<Vector<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x210);
41 *
reinterpret_cast<Vector<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x210) = val;
Definition LinearSoundBehavior.h:10
float getFAttenuationFactor()
Definition LinearSoundBehavior.h:20
void setVPositions(Vector< Vector3D > val)
Definition LinearSoundBehavior.h:40
void setFAttenuationFactor(float val)
Definition LinearSoundBehavior.h:24
void setEAttenuationType(PositionInfoAttenuationType val)
Definition LinearSoundBehavior.h:32
float getFRangeScale()
Definition LinearSoundBehavior.h:12
Vector< Vector3D > getVPositions()
Definition LinearSoundBehavior.h:36
void setFRangeScale(float val)
Definition LinearSoundBehavior.h:16
PositionInfoAttenuationType getEAttenuationType()
Definition LinearSoundBehavior.h:28
Definition PositionalSoundBehavior.h:8